Build artefacts aren't cached?
Build artefacts aren't cached?
Posted Oct 29, 2024 14:59 UTC (Tue) by Wol (subscriber, #4433)In reply to: Build artefacts aren't cached? by josh
Parent article: The performance of the Rust compiler
Sounds like that's almost what people are looking for when iterating through the development process.
Cheers,
Wol
Posted Oct 30, 2024 16:09 UTC (Wed)
by josh (subscriber, #17465)
[Link] (3 responses)
Posted Oct 30, 2024 16:31 UTC (Wed)
by Wol (subscriber, #4433)
[Link]
So small changes while coding should compile pretty quickly.
Personally, I'd be a lot happier with "incremental=off" for release builds, simply because it gives an aura (maybe false?) of reproducibility. Or rather, it addresses the assumption that dev builds can't be reproducible "because".
Cheers,
Posted Oct 30, 2024 16:39 UTC (Wed)
by intelfx (guest, #130118)
[Link] (1 responses)
Is there something that elaborates on these reasons?
Posted Oct 31, 2024 9:26 UTC (Thu)
by taladar (subscriber, #68407)
[Link]
Build artefacts aren't cached?
Build artefacts aren't cached?
Wol
Build artefacts aren't cached?
Build artefacts aren't cached?