The future looks bright
The future looks bright
Posted Jun 12, 2024 5:54 UTC (Wed) by iq-0 (subscriber, #36655)Parent article: Extensible scheduler class to be merged for 6.11
Posted Jun 12, 2024 6:36 UTC (Wed)
by WolfWings (subscriber, #56790)
[Link] (2 responses)
Posted Jun 12, 2024 10:49 UTC (Wed)
by farnz (subscriber, #17727)
[Link] (1 responses)
The biggest set of experiments I expect to see are on the desktop; can you schedule based on knowledge of what the user can see and interact with, such that while overall system throughput is down, user-perceived responsiveness is up? Can you schedule such that a Steam game (which itself involves multiple processes) gets a lower maximum time per frame?
Posted Jun 14, 2024 1:07 UTC (Fri)
by raistlin (guest, #37586)
[Link]
https://lore.kernel.org/lkml/20240501151312.635565-1-tj@k...
> - Valve has been working with Igalia to implement a sched_ext scheduler for
And:
https://blogs.igalia.com/changwoo/sched-ext-a-bpf-extensi...
The future looks bright
The future looks bright
The future looks bright
> Steam Deck. The development is still in its early stages but they are
> already happy with the results (more consistent FPS) and are planning to
> enable the scheduler on Steam Deck.
>
> https://github.com/sched-ext/scx/tree/main/scheds/rust/sc...
> https://ossna2024.sched.com/event/1aBOT/optimizing-schedu...
https://ossna2024.sched.com/event/1aBOT/optimizing-schedu...