The Linux graphics stack in a nutshell, part 1
The Linux graphics stack in a nutshell, part 1
Posted Dec 21, 2023 5:50 UTC (Thu) by joib (subscriber, #8541)In reply to: The Linux graphics stack in a nutshell, part 1 by kolAflash
Parent article: The Linux graphics stack in a nutshell, part 1
Well, if future GPU architecture turns out to be drastically different from contemporary GPU, sure, there might be a lot of impedance mismatch between Vulkan and the HW.
Then again, it's hard to imagine OpenGL with all its implicit state and fundamentally single threaded architecture, being a particularly good match to any conceivable future GPU architecture either, despite being a somewhat higher level interface than Vulkan.