The Linux graphics stack in a nutshell, part 1
The Linux graphics stack in a nutshell, part 1
Posted Dec 20, 2023 12:55 UTC (Wed) by Sesse (subscriber, #53779)In reply to: The Linux graphics stack in a nutshell, part 1 by excors
Parent article: The Linux graphics stack in a nutshell, part 1
AFAIU, Khronos intended for there to be some sort of middle layer for those who didn't want to use a full engine, but it never really materialized. The situation is pretty atrocious, and it means we can basically never kill OpenGL even though it doesn't get any new features.
Posted Dec 20, 2023 14:26 UTC (Wed)
by pta2002 (guest, #168664)
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WebGPU's API, from what people seem to say, is basically identical to Apple's Metal, which most people also seem to agree is the nicest of the three, and massively reduces the boilerplate.
Took a bit, but I think we finally do have the graphics API to rule them all now :)
The Linux graphics stack in a nutshell, part 1