The real realtime preemption end game
The real realtime preemption end game
Posted Nov 19, 2023 9:40 UTC (Sun) by DemiMarie (subscriber, #164188)In reply to: The real realtime preemption end game by mjg59
Parent article: The real realtime preemption end game
How does Windows manage to display the BSOD message?
Posted Nov 19, 2023 14:10 UTC (Sun)
by Wol (subscriber, #4433)
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I guess it just seizes control of the graphics card, or puts it into text mode, or whatever.
Cheers,
Posted Nov 19, 2023 20:38 UTC (Sun)
by ballombe (subscriber, #9523)
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(just jocking of course)
Posted Nov 19, 2023 21:07 UTC (Sun)
by Cyberax (✭ supporter ✭, #52523)
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Windows drivers are much more resilient than the drivers in Linux. A surprising amount of functionality remains working in Windows even if half the kernel is going haywire.
In particular, modesetting and simple framebuffer access have always been a part of the kernel driver. And each driver is also responsible for pre-allocating its object pools, so there's much less dependency on memory allocation. The IRQL system also has a side effect of forcing driver writers to avoid putting anything too involved inside the critical pathways.
Posted Dec 8, 2023 17:45 UTC (Fri)
by pawel44 (guest, #162008)
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The real realtime preemption end game
Wol
The real realtime preemption end game
The real realtime preemption end game
The real realtime preemption end game