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The ABI status of ELF hash tables

The ABI status of ELF hash tables

Posted Aug 21, 2022 20:33 UTC (Sun) by jkingweb (subscriber, #113039)
In reply to: The ABI status of ELF hash tables by bartoc
Parent article: The ABI status of ELF hash tables

> You could try and detect that the player was seeing more info than they should behaviorally, but then you could start detection "star sense" as cheaters, which is not great.

What is "star sense"?


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The ABI status of ELF hash tables

Posted Aug 21, 2022 21:53 UTC (Sun) by bartoc (guest, #124262) [Link] (1 responses)

sometimes (probably more often) called "game sense" it's the ability to basically use very limited information to predict what your opponent is doing. Basically knowing the game the metagame so well you can basically tell what your opponent is doing by just thinking "what would I do" and evaluating what actions they could do would be worst for you.

In any event really good game sense can result in you taking actions to respond to stuff before you can see it. You see this in Starcraft a lot, it can look like someone is using maphacks but in reality they are just really experienced.

The ABI status of ELF hash tables

Posted Oct 26, 2022 17:54 UTC (Wed) by sammythesnake (guest, #17693) [Link]

So, "intuitive minimax" then?

https://en.m.wikipedia.org/wiki/Minimax

To be fair, I use this kind of thing (along with other reasonable understandings of less deterministic but still somewhat predictable behaviour - something more akin to a Bayesian model, but again more intuitive than rigorous) all the time while doing such boringly quotidian things as driving - it's not at all rare that I twig somebody's planning to execute a turn a fair time before they remember that indicators are a thing, for example (assuming they ever actually do - BMW/Audi/etc. stereotypes notwithstanding) It's literally saved my life on a few occasions...


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