Emulating Windows system calls in Linux
Emulating Windows system calls in Linux
Posted Jun 26, 2020 14:09 UTC (Fri) by pm215 (subscriber, #98099)In reply to: Emulating Windows system calls in Linux by pbonzini
Parent article: Emulating Windows system calls in Linux
Posted Jun 26, 2020 15:03 UTC (Fri)
by pbonzini (subscriber, #60935)
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Posted Jun 26, 2020 21:05 UTC (Fri)
by roc (subscriber, #30627)
[Link] (2 responses)
Again: you don't need to patch the tricky game code with this approach ... as long as you can tolerate those syscalls being slow.
Posted Jun 28, 2020 19:04 UTC (Sun)
by NYKevin (subscriber, #129325)
[Link] (1 responses)
I imagine this will depend on the game. If it's isolated into a bunch of small levels with loading screens between them, well, the loading screens will suck, but the rest of the game should basically work most of the time, assuming the game engine isn't trying to do something weird (like constantly telling the OS which pages to evict first).
But if it's an open world game that dynamically loads stuff in and out of memory all the time, then you're in trouble.
Posted Jul 3, 2020 13:28 UTC (Fri)
by raoni (guest, #137137)
[Link]
Emulating Windows system calls in Linux
Emulating Windows system calls in Linux
Emulating Windows system calls in Linux
Emulating Windows system calls in Linux