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The future of OpenVG?

The future of OpenVG?

Posted Sep 3, 2018 2:51 UTC (Mon) by ssmith32 (subscriber, #72404)
In reply to: The future of OpenVG? by sam.ravnborg
Parent article: Vetter: Why no 2D Userspace API in DRM?

I wouldn't call a blog post from early 2017 recent...
Maybe OpenVG was more relevant then?


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The future of OpenVG?

Posted Sep 3, 2018 9:53 UTC (Mon) by excors (subscriber, #95769) [Link]

I think OpenVG was about as irrelevant in 2017 as it is now. The OpenVG standard was last updated in 2008, and the blog post talks about low-end embedded devices that don't support OpenGL ES 2.0 (released 2007; obligatory for Android since 4.0 in 2011). And specifically it mentions the NXP iMX6 SoloLite and Vybrid VF5xxR, both first released somewhere around 2013.

OpenVG was and is obsolete; but obsolete embedded platforms can easily hang around for a decade and some people still want to write new software for them, so it's a niche that it might be worth Qt filling (especially if the work on Qt was funded by some company that decided it was cheaper than updating their hardware). But outside that niche, I don't think it has any significant value.


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