Stone: A new era for Linux's low-level graphics - Part 2
Stone: A new era for Linux's low-level graphics - Part 2
Here's the
second part of Daniel Stone's series on recent improvements in
low-level graphics support. "The end result of all this work is that
we have been able to eliminate the magic side channels which used to
proliferate, and lay the groundwork for properly communicating this
information across multiple devices as well. Devices supporting ARM's AFBC
compression format are just beginning to hit the market, which share a
single compression format between video decoder, GPU, and display
controller. We are also beginning to see GPUs from different vendors share
tiling formats, in order to squeeze the most performance possible from
hybrid GPU systems.
"
