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GNOME Maps and the tile problem

GNOME Maps and the tile problem

Posted Jul 30, 2016 0:37 UTC (Sat) by angdraug (subscriber, #7487)
In reply to: GNOME Maps and the tile problem by andrewsh
Parent article: GNOME Maps and the tile problem

OsmAnd is (and AFAIR has always been) GPL, and so is likely to have more new contributor friendly source code. Also OsmAnd is a lot more tweakable app than maps.me, which is also likely to lend to an easier to deal with code base (can't efficiently support and develop a codebase across that many combinations of options without having a process to deal with tech debt). And it's been around longer than maps.me.


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GNOME Maps and the tile problem

Posted Aug 4, 2016 14:01 UTC (Thu) by moltonel (guest, #45207) [Link]

On the other hand, maps.me renders the map much faster than osmand (you don't even notice it's doing a rendering step each time). But their open source policies leave some things to be desired (https://github.com/mapsme/omim/issues/3623).

Or they could get inspiration from KDE's Marble, which has been able to use multiple providers (tiles and routing) from the start, has a good caching mechanism, has made good progress with vector rendering, and has basic OSM editing functionality.


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