Snaps for gaming?
Snaps for gaming?
Posted Jun 20, 2016 8:36 UTC (Mon) by Cyberax (✭ supporter ✭, #52523)In reply to: Snaps for gaming? by oak
Parent article: Ubuntu’s snap apps are coming to distros everywhere (Ars Technica)
Posted Jun 20, 2016 17:40 UTC (Mon)
by zlynx (guest, #2285)
[Link] (4 responses)
Posted Jun 20, 2016 20:30 UTC (Mon)
by Cyberax (✭ supporter ✭, #52523)
[Link] (3 responses)
Posted Jun 20, 2016 20:42 UTC (Mon)
by zlynx (guest, #2285)
[Link] (2 responses)
Posted Jun 20, 2016 21:19 UTC (Mon)
by excors (subscriber, #95769)
[Link]
That's already a common problem on Windows even with dynamic linking - every version of MSVC has a different CRT, and debug vs release builds have different CRTs, so you need to either compile your whole dependency tree with the same compiler and similar compiler flags, or limit all your APIs to either plain C or very carefully restricted C++ with lots of custom wrapper types.
That's not much fun, but if you're already designing your code with those limitations then statically linking the CRT shouldn't make it that much worse.
Posted Jun 20, 2016 21:32 UTC (Mon)
by Cyberax (✭ supporter ✭, #52523)
[Link]
Snaps for gaming?
Snaps for gaming?
Snaps for gaming?
Snaps for gaming?
Snaps for gaming?
