Outreachy: an intern's perspective
Outreachy: an intern's perspective
Posted Mar 14, 2016 6:37 UTC (Mon) by k8to (guest, #15413)In reply to: Outreachy: an intern's perspective by NAR
Parent article: Outreachy: an intern's perspective
Is there more to this than our musings?
Posted Mar 14, 2016 12:40 UTC (Mon)
by NAR (subscriber, #1313)
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Posted Mar 15, 2016 4:33 UTC (Tue)
by pabs (subscriber, #43278)
[Link] (6 responses)
Posted Mar 15, 2016 8:18 UTC (Tue)
by k8to (guest, #15413)
[Link] (5 responses)
That's not what I'm asking about above. I asked whether there's a link to how specifically games are "inclusive", which basically means how women are represented inside games, and the options offered to the player as to what their in-game avatar or character should look like, and women's success in programming. It's not hard to imagine that in the current timeframe, games being male-player-pespective skewed reinforces the perception that computing is for boys, which might be a driver for representation in the field. However, games in the early 1980s were not nearly so codified about player avatars. Women heroes were represented in early videogames, and most early videogames had no gender representation at all, (though they might use themes that are gender-associated such as guns, planes, spaceships, race-cars, etc). Meanwhile, the representation of women among video game players has risen from the 1980s until now, while the representation of women in computer science (according to the NPR data) has fallen.
Therefore it seems overall that the NPR information and what I know about videogames isn't enough to suggest a link, though there may be one anyway.
Posted Mar 15, 2016 8:36 UTC (Tue)
by NAR (subscriber, #1313)
[Link] (2 responses)
Posted Mar 15, 2016 16:04 UTC (Tue)
by k8to (guest, #15413)
[Link] (1 responses)
Posted Mar 17, 2016 9:40 UTC (Thu)
by NAR (subscriber, #1313)
[Link]
Posted Mar 15, 2016 14:54 UTC (Tue)
by raven667 (subscriber, #5198)
[Link]
While there was a dry spell in the '90s and '00s where there were very few games that weren't gender-skewed toward a male audience, today there is a vibrant Indie scene with plenty of quality games that are either told from a woman's perspective or are not particularly gender specific. Maybe in 20 years the demographics will be a lot less skewed and follow a more normal distribution based on interest and ability rather than gender.
Posted Mar 16, 2016 1:15 UTC (Wed)
by pabs (subscriber, #43278)
[Link]
Outreachy: an intern's perspective
Outreachy: an intern's perspective
Outreachy: an intern's perspective
Outreachy: an intern's perspective
Outreachy: an intern's perspective
Outreachy: an intern's perspective
Outreachy: an intern's perspective
Outreachy: an intern's perspective