Glass Half: The latest open movie from the Blender Institute (Opensource.com)
Like all of the other open movie projects released by the Blender Institute, Glass Half has been released under a Creative Commons Attribution license, along with all of the assets (3D models, textures, animations, etc.) used to create the short. However, there are some key differences between this animated short and the Blender Institute's larger projects like Cosmos Laundromat. For one, the production time for this piece was much shorter. Although there were some concepts and storyboards being put together by the team as Cosmos Laundromat's year-long production was wrapping up, the actual production time for Glass Half was just around seven weeks."
Posted Dec 30, 2015 23:25 UTC (Wed)
by ldo (guest, #40946)
[Link] (15 responses)
Hjalti Hjálmarsson gave this talk at the recent Blender Conference about some of the subtleties of getting animation motion correct. One sequence he used comes straight from this movie. Can you spot the difference between his “right” and “wrong” examples?
Also worth pointing out: who needs 2D-specific animation packages, when a fully-3D-capable package like Blender is capable of producing work like this?
Posted Dec 31, 2015 12:45 UTC (Thu)
by tialaramex (subscriber, #21167)
[Link] (1 responses)
It would be crazy in 2015 to build black and white televisions, but it isn't necessarily crazy to shoot a movie on black and white film if you wanted to make a black and white movie...
Some of the novels I read this year included pictures but the vast majority did not‡. If you aren't writing a novel which includes pictures, why /not/ use a simple text editor or, if you're so inclined, a biro and a notepad to write the novel ? Sure, other tools exist, but you don't need them.
‡ The cover picture doesn't count, that's almost invariably chosen by the publisher and is a marketing message to potential purchasers not part of the story. Popular novels will be re-printed with new cover pictures but the same contents for this reason.
Posted Jan 6, 2016 22:46 UTC (Wed)
by mathstuf (subscriber, #69389)
[Link]
Data point: Neal Stephenson still writes his first draft with a fountain pen[1].
[1]https://tzinski.wordpress.com/2010/01/11/neal-stephenson-...
Posted Dec 31, 2015 13:34 UTC (Thu)
by halla (subscriber, #14185)
[Link] (9 responses)
We've just spent a year adding 2D animation to Krita, and have just now released the first beta's and our users are going wild. Check, for instance, this work:
http://temmiechang.tumblr.com/post/136031613544/more-anim...
Posted Dec 31, 2015 21:46 UTC (Thu)
by ldo (guest, #40946)
[Link] (8 responses)
Because it allows you to draw, did you say?
Certainly tools like Krita and Inkscape have much better drawing/painting tools than any animation package can offer. But I think they are wasting their time trying to get into animation. Their role should be in the creation of assets for the animation packages.
Posted Jan 1, 2016 13:44 UTC (Fri)
by halla (subscriber, #14185)
[Link] (7 responses)
Posted Jan 1, 2016 20:28 UTC (Fri)
by ovitters (guest, #27950)
[Link] (6 responses)
Posted Jan 2, 2016 18:34 UTC (Sat)
by halla (subscriber, #14185)
[Link] (2 responses)
Why, thank you, Mr Vitters, for telling me to lighten up a little! Such a wonderfully constructive contribution to a discussion you aren't involved in! I certainly will take it to heart, I am most touched by your condescension. Once again, you have won my utmost respect by your timely intervention.
In the mean time, excuse me for ignoring the sage advice of the person I replied to, while I continue to provide my users with the features they need, want and provide funding for. They are, no doubt, as misguided as I am, but what do we know? We're only doing the work, whether it is creating art or creating software, we're not manning the all-important peanut gallery. Our opinion cannot be relied upon.
Posted Jan 2, 2016 20:49 UTC (Sat)
by andresfreund (subscriber, #69562)
[Link]
There might be some people involved in this or in the nearby emotional thread that mostly man said peanut gallery. But several names sure sounded like people that are actually regular developing & maintaining open source software.
I know by heart how stressful superficial/uninformed criticism and discuscussion can be. But you right now sound rather uncharacteristically, judging from the messages I read here on lwn over the years, strongly pissed of. Maybe it'd be a good idea to just avoid reading the comment sections for a few days?
Posted Jan 3, 2016 3:54 UTC (Sun)
by ovitters (guest, #27950)
[Link]
Posted Jan 3, 2016 14:22 UTC (Sun)
by rsidd (subscriber, #2582)
[Link] (2 responses)
Also: boudewijn is correct, 2d animation and 3d animation are different art forms. Plus, let the users decide. (Not really ot: I remember when people asked, when Gimp existed, why did KDE bring us Krita? It turns out Krita serves a different sort of user.)
Posted Jan 3, 2016 22:41 UTC (Sun)
by ldo (guest, #40946)
[Link]
You probably didn’t notice, because it was so seamlessly done.
The border lines between “different art forms” exist only in the minds of the unimaginative...
Posted Jan 3, 2016 22:54 UTC (Sun)
by ovitters (guest, #27950)
[Link]
Why get personal? I totally disagree with stop energy. GIMP is confusing. Develop whatever you want, etc.
I make a comment with the sole aim that discussion is done in a different way and your response is really poor.
Posted Dec 31, 2015 17:33 UTC (Thu)
by ledow (guest, #11753)
[Link] (1 responses)
If anything, art is one area where techniques don't stop being used just because they're a bit old.
Pottery. Painting. Calligraphy. The list goes on and on.
Posted Jan 2, 2016 21:13 UTC (Sat)
by ldo (guest, #40946)
[Link]
Not at all. New technology can give a fresh look to an old idea.
Look at the whole concept of “low-poly” 3D graphics. Nothing like that ever existed in the pre-3D era.
Posted Jan 1, 2016 21:44 UTC (Fri)
by jonquark (guest, #45554)
[Link]
...this comment thread is almost performance art ;)
Posted Jan 4, 2016 22:15 UTC (Mon)
by cov (guest, #84351)
[Link]
The Blender movie scores/soundtracks have generally been released under proprietary (fractional freedom?) licenses. (Perhaps the soundtrack isn't an "asset"?)
Elephants Dream: CC-BY-NC-ND https://orange.blender.org/blog/complete-score-available-...
Has anyone encountered specific information on whether the soundtrack is released under a libre license this time around?
Cool Stuff
Cool Stuff
Cool Stuff
Cool Stuff
Cool Stuff
Cool Stuff
Cool Stuff
Cool Stuff
Cool Stuff
Cool Stuff
Cool Stuff
Re: 2d animation and 3d animation are different art forms
Cool Stuff
Cool Stuff
Re: like saying who needs pixel art now that we have computer programs with brushes.
Cool Stuff
Glass Half: The latest open movie from the Blender Institute (Opensource.com)
Big Buck Bunny: CC-BY-NC-ND https://peach.blender.org/2008/06/complete-score-availabl...
Sintel: CC-BY-NC-ND https://durian.blender.org/news/complete-score-available-...
Tears of Steel: CC-BY-ND https://mango.blender.org/production/soundtrack-files-rel...
