What's new in TeX, part 1
What's new in TeX, part 1
Posted Sep 18, 2015 5:42 UTC (Fri) by rsidd (subscriber, #2582)Parent article: What's new in TeX, part 1
Posted Sep 18, 2015 7:34 UTC (Fri)
by jezuch (subscriber, #52988)
[Link]
Well, I'm a lazy bastard so I went with LyX :)
Posted Sep 18, 2015 14:10 UTC (Fri)
by jsanders (subscriber, #69784)
[Link] (1 responses)
Posted Sep 18, 2015 16:33 UTC (Fri)
by rsidd (subscriber, #2582)
[Link]
Posted Sep 18, 2015 16:15 UTC (Fri)
by leephillips (subscriber, #100450)
[Link] (3 responses)
Posted Sep 18, 2015 16:35 UTC (Fri)
by rsidd (subscriber, #2582)
[Link] (2 responses)
Posted Sep 25, 2015 17:06 UTC (Fri)
by Wol (subscriber, #4433)
[Link] (1 responses)
gd&r
Cheers,
Posted Sep 26, 2015 5:54 UTC (Sat)
by jem (subscriber, #24231)
[Link]
As an Emacs fan it bothers me that Emacs is accused of being bloated. "Kitchen sink", and all that. Unlike some other editors, Emacs is modular. Extensions are loaded on demand. If you are not interested in vi emulation, or have no need for Python mode, just pretend they are not there.
Posted Sep 18, 2015 16:58 UTC (Fri)
by lsl (subscriber, #86508)
[Link] (2 responses)
A well-written, mnemonic XCompose file goes a long way for that and the result is usable in all X programs. For example:
<Compose> NN: ℕ (double-struck capital n, works for other letters too)
Then there's prefixes for reaching other alphabets, like * for greek, so that *p is π and *P is Π, with Σ being *S. The latter being distinct from the summation operator ∑ (su). Add a bunch of logical operators, set operators and more obvious things like ≤, ± or ≠.
The initial problem is coming up with one that works for you. I started with Plan 9's /lib/keyboard, as I knew it already and it has nice mnemonics for math symbols (all things mentioned above come from there). Also I think the format is easier to edit than XCompose. Plan 9 from User Space (the Unix port of the Plan 9 tools) has a program (mklatinkbd) to convert from Plan 9 keyboard files to XCompose ones.
Posted Sep 18, 2015 17:44 UTC (Fri)
by rsidd (subscriber, #2582)
[Link] (1 responses)
Posted Sep 18, 2015 18:12 UTC (Fri)
by lsl (subscriber, #86508)
[Link]
https://swtch.com/plan9port/man/man7/keyboard.html
The manpage could use an update: it still talks of 16 bit runes/codepoints. The actual code was updated to use 21 bit runes, though.
For plan9port itself see https://swtch.com/plan9port. Note that it recently migrated to Github, so you should ignore all references to Mercurial and/or Google Code and instead use https://github.com/9fans/plan9port (or maybe your distro-packaged version, if it exists).
Posted Dec 30, 2020 23:16 UTC (Wed)
by ceplm (subscriber, #41334)
[Link]
Posted Dec 31, 2020 15:00 UTC (Thu)
by jem (subscriber, #24231)
[Link]
An online alternative is mathcha.io. It is a simple word processing application, with a wysiwyg math editor that is easy to learn and productive once you have got the hang of it. I wouldn't recommend writing a large document using only Mathcha, but you can export the selection to LaTeX, with the following disclaimer:
"Note: Latex below is just for reference, it does not guarantee to be full compatible (or compiled) in Latex Document."
A Mathcha document can also be saved online (if you log in with a Google, Facebook, Twitter, or Github account), or saved locally as a zipped HTML or (proprietary) Mathcha file. Links to online documents can easily be shared. I have mainly used Mathcha to help a friend do his math and physics homework by sharing short documents.
Posted Dec 31, 2020 17:18 UTC (Thu)
by peniblec (subscriber, #111147)
[Link] (2 responses)
I know that this comment is 5 years old now, but since it has been resurrected by jem, and I figure a fair share of LWN readers might be Emacs users:
Emacs has many ways to enter arbitrary Unicode symbols:
Posted Dec 31, 2020 19:19 UTC (Thu)
by jem (subscriber, #24231)
[Link] (1 responses)
I realized the article was old only after posting my reply. I wouldn't have replied if I had known this. But it wasn't me who dug up the ancient article, it showed up in my unread comments because of user cpelm commented on it yesterday.
Posted Dec 31, 2020 23:24 UTC (Thu)
by peniblec (subscriber, #111147)
[Link]
What's new in TeX, part 1
What's new in TeX, part 1
What's new in TeX, part 1
What's new in TeX, part 1
What's new in TeX, part 1
What's new in TeX, part 1
Wol
What's new in TeX, part 1
What's new in TeX, part 1
<Compose> mo: ∈ (element/member of)
<Compose> pd: ∂ (partial differential)
<Compose> fa: ∀ (for all)
<Compose> te: ∃ (you can guess it I think)
What's new in TeX, part 1
What's new in TeX, part 1
What's new in TeX, part 1
What's new in TeX, part 1
Entering Unicode math symbols easily
Also, the unicode equations are fascinating, but what's a good editor on linux that makes entering unicode math symbols easy? There's no question the source is more readable this way, but entering familiar LaTeX code still seems faster unless there's a really good unicode editor around.
C-x 8 RET
prompts for a character name (or its hex codepoint): I frequently use it for emojis; e.g.
C-x 8 RET face TAB
C-x 8 RET thumbs TAB
C-x 8 C-h
enumerates a bunch of shorcuts for specific characters; e.g.
C-x 8 <
yields «C-x 8 a >
yields →C-\ iso-transl RET
) allows the user to type those characters without the C-x 8
prefix;C-\ tex RET
); I frequently use it for greek characters; e.g.
Entering Unicode math symbols easily
Apologies! I must have glossed over ceplm's comment yesterday; I got nerd-snipped today by the text you quoted :)
Entering Unicode math symbols easily