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SEGA Dreamcast

SEGA Dreamcast

Posted Jun 11, 2015 20:56 UTC (Thu) by flussence (guest, #85566)
In reply to: SEGA Dreamcast by tshow
Parent article: Resurrecting the SuperH architecture

I wonder if this news is interesting to the console emulation crowd. The Saturn is the last of the 90's consoles that hasn't been completely preserved via software - partly because of the insane design, but I'd guess also because SuperH was relatively obscure and proprietary compared to the MIPS architecture everyone else went with at the time.


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SEGA Dreamcast

Posted Jun 18, 2015 8:35 UTC (Thu) by Darkstar (guest, #28767) [Link]

The CPU was never the problem in emulating the Saturn. It was the insane synchronization requirement between the various (sub-)CPUs and other chips that basically forced emulators to either run in lock-step (essentially killing performance) or using game-specific tweaks and short-cuts (which were considered hacks and broke all the time)


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