|
|
Subscribe / Log in / New account

X and SteamOS

X and SteamOS

Posted Sep 18, 2014 10:24 UTC (Thu) by daniels (subscriber, #16193)
In reply to: X and SteamOS by kragil
Parent article: X and SteamOS

Our X11 compatibility has to be perfect anyway, so not a lot of difference from the status quo there. Obviously I'd prefer for them to be shipping a native Wayland platform, not least as it would make all the hacks to X11 redundant, but I know that they've thought through the tradeoffs internally and come to a reasoned conclusion, even if it's not the one I'd like.


to post comments

X and SteamOS

Posted Sep 18, 2014 17:35 UTC (Thu) by raven667 (subscriber, #5198) [Link]

I wonder if it makes any sense for them to build a SteamOS Wayland compositor that includes the X server in the compositor itself, so it's essentially a multi-protocol deal, with the Wayland libraries for hardware enablement but able to run existing X11 games without additional round-trips between processes, maybe do-able because SteamOS doesn't need to run more than one game at a time so doesn't need to run multiple X servers under Wayland.


Copyright © 2025, Eklektix, Inc.
Comments and public postings are copyrighted by their creators.
Linux is a registered trademark of Linus Torvalds