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The future of realtime Linux in doubt

The future of realtime Linux in doubt

Posted Jul 9, 2014 11:16 UTC (Wed) by jrigg (guest, #30848)
In reply to: The future of realtime Linux in doubt by drag
Parent article: The future of realtime Linux in doubt

Hard realtime is probably overkill for audio production. In many cases even low latency isn't a requirement (eg. recording and mixing live musicians with hardware monitoring available). I personally haven't used an rt-patched kernel at all in the 8+ years I've been using Linux for pro audio work.


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The future of realtime Linux in doubt

Posted Jul 9, 2014 11:38 UTC (Wed) by jrigg (guest, #30848) [Link]

I will add to my previous comment that I've no doubt the low latency performance of the standard kernel has benefitted greatly from ongoing development of the -rt patch. It would be a pity if that development was to cease due to lack of funding. Unfortunately I doubt if those involved in audio production would be able to help much here, given the increasingly dire economic state of the business.

The future of realtime Linux in doubt

Posted Jul 9, 2014 15:20 UTC (Wed) by drag (guest, #31333) [Link] (44 responses)

Like the man below said Linux has benefited greatly from this RT kernel work.

I played around a lot with Linux audio years ago and getting responsive system for USB Midi keyboard -> Software Synth (jackd) -> Alsa Modular Syth (jackd) -> speakers output required realtime patches, otherwise my choice was to have a very audible delay between pressing a button and hearing audio versus having frequent drop outs and audio artifacts.

I expect that with modern kernels and big multiprocessor machines things are much better now then they used to be.

'Realtime' is relative. Even 'Hard' realtime.

For my perspective 'Hard realtime' means counting CPU cycles. You know how many cycles it takes to accomplish a certain task. This is obviously not the same definition that other people use.

The future of realtime Linux in doubt

Posted Jul 9, 2014 18:36 UTC (Wed) by Tara_Li (guest, #26706) [Link]

The problem is - these days, on a modern CPU, you just can't *count* cycles. CPUs are not deterministic any more.

The future of realtime Linux in doubt

Posted Jul 9, 2014 20:36 UTC (Wed) by marcH (subscriber, #57642) [Link] (42 responses)

> This is obviously not the same definition that other people use.

There is a conceptually very simple and unambiguous definition of real time in hard (!) science with a lot of serious maths and research behind it. I've always wondered why so many people are using "real time" for other, often quite fuzzy concepts with so many discussions about the corresponding meaning of them.

[1] If something is guaranteed to happen ALWAYS before some deadline, no matter how many seconds away is the deadline, then it's real time.
[2] If something happens "only" 99.9% of the time before the deadline then it's not real time - even if it's under microseconds 99.9% of the time.

Simple isn't it? Computer science real time is not about "low latency", whatever "low" means. It's only about determinism and DEADlines, which is what matters in safety critical systems (arguably not Linux' field).

Proving [1] real-time does not necessarily involve counting cycles. As long as they demonstrate determinism, coarser-grained proofs and measurements can be used.

The future of realtime Linux in doubt

Posted Jul 9, 2014 22:32 UTC (Wed) by Wol (subscriber, #4433) [Link] (2 responses)

> I've always wondered why so many people are using "real time" for other, often quite fuzzy concepts with so many discussions about the corresponding meaning of them.

Because you get too many idiots who believe in the Humpty Dumpty school of language - you know - those journalists who think that computer "memory" is the space on the hard disk, and in this particular example I came across a journalist (writing in an industry magazine, for fsck's sake!) who redefined "real time" as meaning "online". And when I complained he came back at me and said "what's the difference?" or "who cares" - something like that!

At the end of the day, we've got too many clueless journalists writing in industry magazines who don't know what words mean byt are only too happy to mis-use them and teach newbies their mis-understandings. Bit like the difference between a cracker and a hacker. How many opinion-formers (journalists) are even aware of the difference?!

(and how many, when you point out their error, simply come back like Humpty Dumpty?!)

Cheers,
Wol

The future of realtime Linux in doubt

Posted Jul 12, 2014 14:27 UTC (Sat) by clump (subscriber, #27801) [Link] (1 responses)

Hopefully you're more respectful when approaching journalists than you are when referring to them.

The future of realtime Linux in doubt

Posted Jul 12, 2014 22:45 UTC (Sat) by Wol (subscriber, #4433) [Link]

I just apply the standard rule. I will respect you until you throw that respect away.

And in this case, that's exactly what happened - the guy used "real time" in a manner I didn't understand, and when I queried it and said "I think you mean "online" ", his reaction was "well, they are the same thing now, who cares".

Sorry, I do care very much because if we define away the meaning of words, we then have no way of expressing that concept, and the meaning of "real time" is life and death! As others have said, real-time is about deadlines, and when you're dealing with industrial plant, that could well be a DEAD line.

And if you're stupid enough to change one word into another, like here using "real time" when there's a perfectly good word "online", then I'm sorry but you damn well shouldn't be a journalist! The grief people have caused me (when I did PC support) because they refused to learn the difference between "memory" and "disk space", or "PC" and "terminal", and probably various other terms as well. If I have to teach them, then fine. If they refuse to learn, well, I'm sorry if I trashed your system by mistake because you didn't want to express yourself clearly ...

Cheers,
Wol

The future of realtime Linux in doubt

Posted Jul 10, 2014 8:23 UTC (Thu) by dgm (subscriber, #49227) [Link]

This is the best definition of real time I have ever read, and one that I wasn't aware of. Thank you.

The future of realtime Linux in doubt

Posted Jul 10, 2014 13:34 UTC (Thu) by PaulMcKenney (✭ supporter ✭, #9624) [Link] (28 responses)

You are quite correct, it is very simple.

In fact, your definition is so simple that it excludes the possibility of any real-world system being a real-time system. After all, if you show me a real-time system, I can show you a hammer that will cause it to miss its deadlines. Of course, if you don't like hammers, there are any number of other implements and natural disasters that will do the trick.

So if you need a real-world system that meets latency specifications of some sort, you will need a somewhat more robust definition of "real time". On the other hand, if you don't need your solutions to work in the real world, carry on as before!

The future of realtime Linux in doubt

Posted Jul 10, 2014 14:48 UTC (Thu) by dgm (subscriber, #49227) [Link] (1 responses)

Come on, this is unfair. If we are going the to use the hammer argument, even pure mathematics cannot guarantee anything.

And if you don't agree I can reach for a bigger hammer.

The future of realtime Linux in doubt

Posted Jul 10, 2014 16:22 UTC (Thu) by PaulMcKenney (✭ supporter ✭, #9624) [Link]

Indeed, it is entirely unfair. However, fairness is an interesting human concept which, though valuable where applicable, is not necessarily relevant to real-time computing. Which is why you have to be so careful when attempting to apply pure mathematics to the real world, as so many people have learned the hard way.

As to your bigger hammer, if my guess as to its intended use is correct, then you are going to have to get in line. And it is a very long line. :-)

The future of realtime Linux in doubt

Posted Jul 10, 2014 15:05 UTC (Thu) by jch (guest, #51929) [Link] (1 responses)

> I can show you a hammer that will cause it to miss its deadlines

After contact with the hammer, the system ceases having the realtime property.

> So if you need a real-world system that meets latency specifications of some sort, you will need a somewhat more robust definition of "real time".

No, the realtime property is only guaranteed under a given set of conditions (correct hardware, stable power supply, lack of contact with a hammer). This is no different from e.g. a filesystem only guaranteeing consistency if the hardware doesn't lie about its buffers being flushed to stable hardware.

--jch

The future of realtime Linux in doubt

Posted Jul 10, 2014 15:52 UTC (Thu) by PaulMcKenney (✭ supporter ✭, #9624) [Link]

By adding those qualifiers, you are starting to add a bit of robustness to the definition. Keep moving in that direction, and you might eventually arrive at a real-world definition of real time.

The future of realtime Linux in doubt

Posted Jul 10, 2014 20:06 UTC (Thu) by marcH (subscriber, #57642) [Link] (1 responses)

> After all, if you show me a real-time system, I can show you a hammer that will cause it to miss its deadlines. Of course, if you don't like hammers, there are any number of other implements and natural disasters that will do the trick.

Yeah, sure: if you drive really too fast or if your brake pads are worn out then the real-time software in your ABS will not stop you from crashing.

More seriously: the definition of real-time software is obviously only about *software* guarantees. At the end of the day your entire system is only as good/safe/secure as its weakest part.

The future of realtime Linux in doubt

Posted Jul 11, 2014 12:44 UTC (Fri) by PaulMcKenney (✭ supporter ✭, #9624) [Link]

Qualifiers such as the condition of the brake pads really are a good first step towards a real-world-worthy definition of real time.

And I completely agree that real time is a property of the entire system and its environment, not just of the software. "Hard real time" software doesn't help much unless the rest of the system and the environment are also amenable to hard real time.

The future of realtime Linux in doubt

Posted Jul 11, 2014 8:41 UTC (Fri) by Wol (subscriber, #4433) [Link] (1 responses)

> So if you need a real-world system that meets latency specifications of some sort, you will need a somewhat more robust definition of "real time".

Okay. Let's change the subject of the definition. Make it the definition of "a real-time software system".

At which point your hammer is simply "defined out of existence". :-)

"real time" exists only in maths, anyways, so defining hardware out of the equation isn't really a big thing. The software is real-time when run on appropriate hardware. Damaging the hardware promptly takes it out of spec and invalidates the maths...

Cheers,
Wol

The future of realtime Linux in doubt

Posted Jul 11, 2014 12:31 UTC (Fri) by PaulMcKenney (✭ supporter ✭, #9624) [Link]

Indeed, adding those qualifiers is a good first step towards a good real-world-ready definition of "real time".

Although I agree that math can be used approximate some important behaviors of the real world, it is quite easy to take things too far. In particular, any attempt to define a real-world hammer out of existence is unlikely to end well. ;-)

The future of realtime Linux in doubt

Posted Jul 11, 2014 12:17 UTC (Fri) by ortalo (guest, #4654) [Link] (13 responses)

I once added to that deadline-oriented definition of hard realtime - to which I fully agree - the fact that missing the deadline necessitated a recovery procedure.
My idea was to make the distinction between purely best effort systems (where the distinction between normal and realtime-specific systems is sometimes pretty slim) and more sophisticated environments where a lot of infrastructure is in place for providing guarantees to the user and means for activating recovery (or failure-attenuating) code.

IIRC, we were discussing the problem of cascading scheduling constraints in those hard realtime systems where users define the deadline incorrectly because they do not allow enough time for potential failure-management procedures to execute (think of the functions associated to a self-destruct procedure in a rocket for example).

Globally, my comment is that, yep, you speak of realtime when there are deadlines (definitive ones); but the real fun starts when you think about what your software has to do once these deadlines have been missed and the world is starting to collapse but there is still a chance to avoid it... I guess this is where you can really start to speak about hard realtime. ;-)

The future of realtime Linux in doubt

Posted Jul 11, 2014 12:25 UTC (Fri) by ortalo (guest, #4654) [Link] (3 responses)

BTW, thinking to my past litterature work at school; maybe we can propose a nice new terminology on realtime:
- dramatic realtime: strong deadlines, but still hope if you miss them and lot of complex software to manage the outcome;
- tragic realtime: strong deadlines, no hope if you miss them, just do your best and live your remaining moments honorably - your own definition of honor matters a lot.

As an exercise, I'll let you propose definitions for: comic realtime, poetic realtime, theatral realtime, etc. ;-))

The future of realtime Linux in doubt

Posted Jul 11, 2014 12:52 UTC (Fri) by PaulMcKenney (✭ supporter ✭, #9624) [Link] (2 responses)

I agree completely with your parent post: Dealing with failures is often quite hard, and so I have no argument with your point about failure handling being the really hard part of hard real time.

Dramatic realtime? Tragic realtime? Comic realtime? Poetic realtime? Comic realtime? Well, there have been some times when a bit of comic realtime would have been quite welcome. And some might argue that many of these comments, no doubt including some of my own, constitute theatrical realtime. ;-)

The future of realtime Linux in doubt

Posted Jul 13, 2014 3:17 UTC (Sun) by nevets (subscriber, #11875) [Link] (1 responses)

This reminds me of a time we talked about "Diamond hard" "Ruby Hard" and, oh yeah, Microsoft's "Feather hard" real-time systems.

http://lwn.net/Articles/143323/

The future of realtime Linux in doubt

Posted Jul 13, 2014 14:06 UTC (Sun) by PaulMcKenney (✭ supporter ✭, #9624) [Link]

Indeed! ;-) ;-) ;-)

But it is really hard to believe that article appeared nine years ago!

The future of realtime Linux in doubt

Posted Jul 11, 2014 14:00 UTC (Fri) by roblucid (guest, #48964) [Link] (8 responses)

Wouldn't it be better to initiate the recovery procedure, when the assumptions that mean you WILL meet the deadline are no longer true.
If I had a car engine, which tried to recover after missing a deadline which meant damage, I'd be pretty annoyed, when it turned itself off to avoid further problem. Or say, break fluid pressure low, best not to allow acceleration, but warn and put hazard lights on when travelling at speed.

Much better would be to see it might miss the deadline and for system to take avoiding action, so it meets a goal perhaps with degraded performance.

A processor might normally run down-clocked in a power saving freq. state. if a process which required 1ms CPU time every 100ms according to some worst case analysis, was in 'danger' then scheduler engaging a turbo mode 10ms before expiry and running that task as priority, provides the CPU time without reducing other tasks resources.

Presumably it's possible to have hardware normally use interrupts but fall back to polling of hardware registers, for instance.

The future of realtime Linux in doubt

Posted Jul 11, 2014 20:18 UTC (Fri) by dlang (guest, #313) [Link] (1 responses)

no, just set your deadlines so that if you miss them, you still have time to implement the recovery before things get too bad.

you aren't going to be able to predict that you will miss the deadline with any sort of reliability.

The future of realtime Linux in doubt

Posted Jul 13, 2014 16:28 UTC (Sun) by roblucid (guest, #48964) [Link]

I think that's effectively saying the same thing, using soft sub-goals which mitigate a "miss". By definition of "hard" RT, being allowed to miss a deadline, makes the system no longer "hard" but "soft" so I ruled out this strategy as not meeting spec.

The idea of an "up-clocking" strategy to increase resources "on demand at cost of power" was to mitigate the inherent indeterminism of modern CPU.

I considered how you can make case to be able to meet "hard" deadlines, and assumed any "hard" RT program that risks paging from disk, waits on non predictable event, or as in Mars Pathfinder case blocking on a lower priority process due to inversion is inherently "broken" thus not "hard" RT.

This came out of considering a conversation in late '89 with an RT developer colleague of control systems. Hard RT just loved polling because of it's predictability and simplicity, never mind the performance disadvantages. It seems that just runs counter to philosophy of Linux, which appreciates performance over predictability or simplicity.

A "fast path" which conserves power, but falls back to brute force, polling of registers etc, might be a viable hybrid strategy.

The future of realtime Linux in doubt

Posted Jul 12, 2014 13:40 UTC (Sat) by ianmcc (subscriber, #88379) [Link] (5 responses)

There are examples of that. I can't immediately point to some links but IIRC it was a car (a BMW?) where the engine spontaneously shut down on the motorway, for some relatively trivial reason. The driver made it out alive. But it brings up a good point, even with 'hard' real-time, coping with a failure mode is very important. And if you can cope adequately with a failure, are you really 'hard' real-time anymore?

I think, going into the future, where even simple microcontrollers have pretty substantial CPU power, the issue of 'hard' real time is less important than robustness under failure conditions. The surrounding hardware has some failure rate too, and the software (1) needs to cope with that as best it can and (2) there is no point going to extreme lengths to engineer software that has a failure rate of X if the failure rate of the installation as a whole is 100000*X.

The future of realtime Linux in doubt

Posted Jul 13, 2014 4:26 UTC (Sun) by mathstuf (subscriber, #69389) [Link] (1 responses)

Sounds like a problem I had with my Jeep. There's a sensor which detects where the camshaft is to know when to fire the right spark plug. The wire from it shorted on the engine block and rather than firing willy-nilly (and destroying some pistons and/or chambers), it just stopped firing which basically shuts the vehicle off. Granted, there was probably very little ECU involvement here (it is a 1989 after all), but failure modes are important.

The future of realtime Linux in doubt

Posted Jul 15, 2014 15:11 UTC (Tue) by Wol (subscriber, #4433) [Link]

Or like my Vectra ...

The cambelt fell off!!! Which was a known failure mode :-( the fact it wrecked the engine was a minor point ... I was on a motorway doing 70. Fortunately, late at night, there was no traffic so getting onto the hard shoulder wasn't hard. But if it had been daytime and busy ...

Cheers,
Wol

The future of realtime Linux in doubt

Posted Jul 13, 2014 15:40 UTC (Sun) by PaulMcKenney (✭ supporter ✭, #9624) [Link] (2 responses)

It can get much worse.

The more-reliable software might consume more memory. Adding more memory will degrade the overall system reliability, perhaps even to the point that the system containing more memory and more-reliable software is less reliable than the original system. As the old saying goes: "Be careful, it is a real world out there!"

The future of realtime Linux in doubt

Posted Jul 13, 2014 16:34 UTC (Sun) by roblucid (guest, #48964) [Link] (1 responses)

That's like the first twin engined planes.. unfortunately they relied on the increased engine power so became LESS reliable, as failure chances were doubled.

With enough "more" memory though, things like ECC and a fault tolerant technique like say triple channel with independent implementations allowing a "vote", then you gain greater reliability, like with modern planes which may tolerate multiple engine failures.

The future of realtime Linux in doubt

Posted Jul 16, 2014 19:19 UTC (Wed) by PaulMcKenney (✭ supporter ✭, #9624) [Link]

Agreed, at least assuming that you were not already using ECC and triple modulo redundancy. If you are already using one of these techniques, then adding more hardware can still increase the failure rate, though hopefully at a much smaller rate than for systems not using these techniques. Of course, adding triple modulo redundancy is not a magic wand -- it adds more code, which of course can add complexity and thus more bugs. :-(

The future of realtime Linux in doubt

Posted Jul 11, 2014 19:37 UTC (Fri) by marcH (subscriber, #57642) [Link] (5 responses)

> your definition is so simple that it excludes the possibility of any real-world system being a real-time system.

Not sure why you assume that defining the software forbids defining the rest of the system... strange.

The future of realtime Linux in doubt

Posted Jul 13, 2014 14:01 UTC (Sun) by PaulMcKenney (✭ supporter ✭, #9624) [Link] (4 responses)

> Not sure why you assume that defining the software forbids defining the rest of the system... strange.

Nice try, but you missed the mark.

The problem is that as you push towards the limits of the system's capabilities, you must be increasingly careful about when and how you apply abstraction. Out at the limits, little things that might otherwise be confined to a given piece of the system start making themselves felt globally. Therefore, out at the limits, premature abstraction is the root of all evil.

In short, at the extremes, you don't have the luxury of defining the software independently of the rest of the system.

One saving grace is that today's hardware can trivially meet requirements that were out at the limits a few decades ago. So the limits have moved out considerably over that time. However, the global awareness required at the limits remains unchanged.

The future of realtime Linux in doubt

Posted Jul 13, 2014 16:46 UTC (Sun) by roblucid (guest, #48964) [Link] (1 responses)

The overhead of abstraction, is simply a factor to consider so long if it's predictable.

The cost in slightly more performant hardware, may be a wise investment to reduce system complexity, developer time and improved QA of the result.

If "all you care about" is meeting deadlines, sailing close to limits seems perverse and more a "soft" RT thing, where errors in assumptions are tolerable ie network sound streaming, where no-one dies if it fails in unusual circumstances.

Having seen specs and done a requirements analysis for a nuclear power station project, I can assure you squeezing the most out of the HW was the last thing desired. I suspect (I left the project for another opportunity) any error, would have been in over-provision causing too great an increase in system complexity and making it hard to analyse.

The future of realtime Linux in doubt

Posted Jul 16, 2014 19:11 UTC (Wed) by PaulMcKenney (✭ supporter ✭, #9624) [Link]

Overprovisioning the hardware does make a lot of sense when feasible.

But if you require deadlines down in the tens of microseconds, overprovisioning may not help much. Last I heard, nuclear power stations had much longer deadlines, but you would know better than I.

The future of realtime Linux in doubt

Posted Jul 15, 2014 21:37 UTC (Tue) by marcH (subscriber, #57642) [Link] (1 responses)

> In short, at the extremes, you don't have the luxury of defining the software independently of the rest of the system.

So, why do you go there?

On life-critical systems (or... weapon systems) you do have this "luxury". Except for the name; I guess it's rather called "certification requirement" or something similar.

The future of realtime Linux in doubt

Posted Jul 16, 2014 19:13 UTC (Wed) by PaulMcKenney (✭ supporter ✭, #9624) [Link]

If you do have to go there, then the certifications will of course be limited to those that can be obtained for the system as a whole.

The future of realtime Linux in doubt

Posted Jul 10, 2014 18:09 UTC (Thu) by dlang (guest, #313) [Link] (6 responses)

> If something is guaranteed to happen ALWAYS before some deadline, no matter how many seconds away is the deadline, then it's real time.

The problem comes from the words "guaranteed" and "ALWAYS", because in the real world there are always qualifiers there.

If the building holding the computer gets blown up, the event is not going to happen

If the computer sends a signal out, but the wire it's sending it over is broken, the event is not going to happen

If the device the computer is controlling sticks (or otherwise fails), the event is not going to happen.

In practice, there are almost never absolute requirements for reliability

The future of realtime Linux in doubt

Posted Jul 10, 2014 19:00 UTC (Thu) by nybble41 (subscriber, #55106) [Link]

> The problem comes from the words "guaranteed" and "ALWAYS", because in the real world there are always qualifiers there.

The qualifiers are implied. A guarantee is only as good as the entity making it; in this case, any guarantee by software can only hold so long as the hardware does its part. This qualification underlies *any* statement we may want to make about software behavior, so there is no need to complicate the definitions by making that dependency explicit.

The future of realtime Linux in doubt

Posted Jul 10, 2014 23:57 UTC (Thu) by nevets (subscriber, #11875) [Link] (4 responses)

I always hated the term "real-time". I like to call it a "deterministic OS" (DOS for short ;-). Anyway, this concept of "hard" vs "soft" is quite annoying.

In my presentations, I've always called the -rt patch a "hard real time designed" system. That is, all decisions are made to meet hard real time requirements (handling responses in a given time frame with no outliers). But with something as big as Linux, there are bound to be bugs. If there is an outlier, we consider it a bug and try to fix it. Hence, the "design" aspect.

The future of realtime Linux in doubt

Posted Jul 11, 2014 9:15 UTC (Fri) by marcH (subscriber, #57642) [Link] (3 responses)

> That is, all decisions are made to meet hard real time requirements (handling responses in a given time frame with no outliers). But with something as big as Linux, there are bound to be bugs. If there is an outlier, we consider it a bug and try to fix it. Hence, the "design" aspect.

The problem with any big and complex system is that you cannot reason and make proofs about it. One example is memory management: since it's shared across the whole system you can never predict how long it will take since it depends on too many other things.

So, again as an example, would you qualify as a "bug" an involvement (direct OR indirect) of the memory manager in your real-time thread(s)?

Now more general questions about the -rt branch (pardon my ignorance): is it possible to use -rt to implement something which is both "hard" real-time and non trivial and that does involve neither any memory management nor any other unpredictable part of the kernel? Or are people using the -rt branch just because it gives typically lower latencies?

The future of realtime Linux in doubt

Posted Jul 11, 2014 9:30 UTC (Fri) by dlang (guest, #313) [Link]

> is it possible to use -rt to implement something which is both "hard" real-time and non trivial and that does involve neither any memory management nor any other unpredictable part of the kernel? Or are people using the -rt branch just because it gives typically lower latencies?

remember that "hard real time" only means that you meet your stated target. defining that you get the result of 1+1 within 1 second could be a "hard real time" target

more specifically, burning a optical disk is a 'hard real-time' task, if you let the buffer empty out the resulting disk is trash, but Linux has been successfully burning CDs since burners were first available. Back at the start it wasn't uncommon to have a buffer under-run, but it's become almost unheard of in recent years (unless you have a _really_ heavily loaded system)

That said, and answering what you were really asking :-)

anything you do with linux will involve memory management and "unpredictable" parts of the kernel.

The way that -rt addresses this is to work to "guarantee" that none of these parts will stop other things from progressing for "too long". Frequently this is done in ways that allow for more even progress between tasks, but lower overall throughput.

There isn't any academic measurement of the latency guarantees that Linux can provide (stock or with -rt), it all boils down to people doing extensive stress tests (frequently with a specific set of hardware) and determining if the result if fast enough for them.

As noted elsewhere in this topic, stock Linux is good enough for many "hard real-time" tasks, the -rt patches further reduce the max latency, making the result usable for more tasks.

many people use -rt because they think it's faster, even though the system throughput is actually lower, but there are people who use it for serious purposes.

The LinuxCNC project suggests using -rt and when driving machinery many people report substantially better results when using -rt

The future of realtime Linux in doubt

Posted Jul 12, 2014 11:27 UTC (Sat) by Wol (subscriber, #4433) [Link] (1 responses)

> The problem with any big and complex system is that you cannot reason and make proofs about it.

The problem with any system that you CAN reason and make proofs about it, is that those proofs have nothing whatsoever to do with the real world.

"As far as the laws of mathematics refer to reality, they are not certain; and as far as they are certain, they do not refer to reality." Albert Einstein.

Cheers,
Wol

The future of realtime Linux in doubt

Posted Jul 15, 2014 21:10 UTC (Tue) by marcH (subscriber, #57642) [Link]

> The problem with any system that you CAN reason and make proofs about it, is that those proofs have nothing whatsoever to do with the real world.

Yes we all know that 2 + 2 is actually 5 in the "real world".

> "As far as the laws of mathematics refer to reality, they are not certain;"

... while "not certain" actually means "nothing whatsover to do" in the same real world.

The future of realtime Linux in doubt

Posted Jul 11, 2014 16:32 UTC (Fri) by farnz (subscriber, #17727) [Link] (1 responses)

You've phrased that slightly differently to the version I've worked with, and I'm wondering if we're thinking about the same concept.

In the version I know, the definitions are:

  • A real time system is one where failure to meet the deadline is a guaranteed failure of the system. Audio capture is real time, as is ABS in a car.
  • A hard real time system is a real time system where failure to meet a deadline results in a permanent failure of the system (requiring external repair); for example, if a failure to meet deadlines in the ECU will result in the engine exploding, the ECU is hard real time.
  • A soft real time system is a real time system where failure to meet a deadline results in failure of the system for a bounded time period after the missed deadline, but not permanent system failure. So, audio capture is soft real time; missing deadlines results in bad recordings for the interval in which you're missing your deadlines, but if you start meeting deadlines again, you recover.
  • An interactive system is like a soft real time system, except that failure to meet the deadline is not a system failure, it's just degraded service. Web browsing would meet this one - if it takes 30 minutes to display the LWN homepage instead of 30 milliseconds, it's still succeeded, it's just not nearly as good. Care must be taken to distinguish a soft real time system, where missing the deadline is a temporary failure of the system, from an interactive system, where missing a deadline is degraded service but the system is still working.

This definition has the advantage of coping with Paul McKenney's hammer; if he hits the system with the hammer, it's failed. It makes the distinction between "hard" and "soft" about the consequences of a missed deadline; in a hard real time system, once you've missed a deadline, there's no point continuing on (you've failed and need repairing), whereas in a soft real time system, you might as well keep going, because you could meet your next deadline.

The future of realtime Linux in doubt

Posted Jul 11, 2014 20:27 UTC (Fri) by dlang (guest, #313) [Link]

pretty good definitions, but I would not require permanent damage, just explicit recovery for hard-real-time

so audio recording would be hard-real-time. If it's a live source, you permanently loose data, but if it's recording from a different source, you can restart.

P.S. the ECU in a car needs to malfunction for a significant time period before it will do real harm to the engine

The future of realtime Linux in doubt

Posted Jul 9, 2014 19:12 UTC (Wed) by daniel (guest, #3181) [Link] (3 responses)

"Hard realtime is probably overkill for audio production."

You could say that studio monitors are overkill for sound reproduction but some might disagree. If you are OK with the occasional pop, buzz or stutter in your Mahler then hard realtime might indeed be overkill for you.

The future of realtime Linux in doubt

Posted Jul 10, 2014 10:06 UTC (Thu) by nye (subscriber, #51576) [Link] (1 responses)

>"Hard realtime is probably overkill for audio production."
>You could say that studio monitors are overkill for sound reproduction but some might disagree. If you are OK with the occasional pop, buzz or stutter in your Mahler then hard realtime might indeed be overkill for you.

Bearing in mind that Linux has never been capable of hard realtime, and that vast amounts of audio production is done using general-purpose operating systems like Linux, Windows, or OS X, I think it is an *objective fact*, however much it outrages your delicate sensibilities.

(Low-latency, of course, is going to be a requirement for the majority of audio work, but that typically comes at the expense of hard realtime.)

The future of realtime Linux in doubt

Posted Jul 10, 2014 20:14 UTC (Thu) by marcH (subscriber, #57642) [Link]

> Bearing in mind that Linux has never been capable of hard realtime, and that vast amounts of audio production is done using general-purpose operating systems like Linux, Windows, or OS X, I think it is an *objective fact*, however much it outrages your delicate sensibilities.

If a general purpose operating system makes the audio deadlines 99.9% of the time, then it should indeed be good enough for audio production. It's just the matter of letting your antivirus or disk indexer decide when you do your tea breaks.

The future of realtime Linux in doubt

Posted Jul 10, 2014 11:13 UTC (Thu) by jrigg (guest, #30848) [Link]

As an audio engineer I tend to be very fussy about the performance of my recording systems. My own experience leads me to believe that hard real time (which as has been pointed out is not something the Linux kernel does anyway) is not essential for audio production work. I do set up "realtime" scheduling privileges on my DAW systems (and use kernels with CONFIG_PREEMPT=y), but that isn't the same thing. I have however found it sufficient. YMMV of course.


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