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GTK++, stability, and the uncluttered future

GTK++, stability, and the uncluttered future

Posted Aug 22, 2013 17:01 UTC (Thu) by ScotXW (guest, #92493)
In reply to: GTK++, stability, and the uncluttered future by ebassi
Parent article: GTK++, stability, and the uncluttered future

Up until recently I wasn't even aware, that clutter is a toolkit, like the other toolkits...

So I draw this two svgs: [1]. Is this correct? Anything to add or remove again? I see modern compositing but also modern 3D-gaming being important. A lean and mean design (Latency...) is important for both.

I watched the video from LCA2013 [2] Clutter 2 and GTK+4 and also some other stuff. I am not a programmer myself, and I do not plan to become one. But I do use software, and friends and friends of friends sometimes ask me 'bout their OS and how to fix it, and I began telling them to switch and use GNOME or Xfce instead of the evil OS or the other evil OS. ON either Debian stable or now on Fedora (because the newer the GNOME the better it seems to work, this means the less feature in-complete GNOME is... *cough*)

Out of curiosity I started snooping around the bases of the desktop and which one (Qt-based or GTK+-based) has the brighter future, i.e. can attract most talented core developers AND application developers. I still have no idea, but at least I draw those stupid SVGs to brings others like me more quickly up to speed. So, can you mend them, make them better, use them to explain the future?

[1] http://en.wikipedia.org/wiki/User:ScotXW
[2] http://conf.linux.org.au/schedule/30067/view_talk?day=thu...


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