The Wayland Situation: Facts About X vs. Wayland (Phoronix)
The Wayland Situation: Facts About X vs. Wayland (Phoronix)
Posted Jun 10, 2013 14:58 UTC (Mon) by drag (guest, #31333)In reply to: The Wayland Situation: Facts About X vs. Wayland (Phoronix) by dps
Parent article: The Wayland Situation: Facts About X vs. Wayland (Phoronix)
> Fortunately X can do better than that---I have run 3D X clients using *faster* on a remote server with better 3D acceleration (and more CPU and faster memory). Any ideas of making the remote client do software rendering on the slower remote system would be a huge step in the wrong direction.
When the ability to get accelerated indirect rendering working on X I experimented with playing games over X11 protocol remotely.
It worked very well graphic-wise. But the controls were very laggy. So while the graphics rendered fast enough, the controls make it relatively unusable except under very ideal situations (ie: from one side of a lan to another)
