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Announcing printerd

Announcing printerd

Posted May 24, 2012 2:53 UTC (Thu) by nybble41 (subscriber, #55106)
In reply to: Announcing printerd by nix
Parent article: Announcing printerd

I'm talking about vertex and fragment shaders, in OpenGL terms, not generating text via shader programs. The scene graph would include the text as references to glyphs, and any required bitmaps in the form of textures. The shaders would be handling transparency, gradients, smooth scaling, and other visual effects, just as with rendering to a display.


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