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DeRose: Designing pro creative apps (Part 1-3)

DeRose: Designing pro creative apps (Part 1-3)

Posted Jul 12, 2011 13:32 UTC (Tue) by pboddie (guest, #50784)
In reply to: DeRose: Designing pro creative apps (Part 1-3) by mjthayer
Parent article: DeRose: Designing pro creative apps (Part 1-3)

FLOSS people trying to sell their ideology to others often sounds to me like "what is good for me is good for you". As in, software developers get more stuff they can hack, and that must benefit everyone.

Or rather, for copyleft-licensed works at least, end-users get more stuff they can hack on or get other people to hack on for them. The message is sustainability, but you sometimes need concrete examples to focus the mind of the listener: far too many people think that their favourite vendor would never discontinue support for some application, favourite feature, or the file format they're using for everything or whatever, and unfortunately, for some people only bitter experience can be the teacher.


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