DeRose: Designing pro creative apps (Part 1-3)
DeRose: Designing pro creative apps (Part 1-3)
Posted Jul 12, 2011 11:41 UTC (Tue) by mjthayer (guest, #39183)In reply to: DeRose: Designing pro creative apps (Part 1-3) by duffy
Parent article: DeRose: Designing pro creative apps (Part 1-3)
> No, just tell them the story of how much money you wasted on closed suites and how much work you lost and how much of your skillset was rendered obsolete when the company that built your primary tool decided to dump it, and then got bought out by another company.
Or more generally, tell them why free software ideology benefits them (this doesn't just apply to artists). FLOSS people trying to sell their ideology to others often sounds to me like "what is good for me is good for you". As in, software developers get more stuff they can hack, and that must benefit everyone.
(Sorry, one of my favourite rants.)
Posted Jul 12, 2011 13:32 UTC (Tue)
by pboddie (guest, #50784)
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Or rather, for copyleft-licensed works at least, end-users get more stuff they can hack on or get other people to hack on for them. The message is sustainability, but you sometimes need concrete examples to focus the mind of the listener: far too many people think that their favourite vendor would never discontinue support for some application, favourite feature, or the file format they're using for everything or whatever, and unfortunately, for some people only bitter experience can be the teacher.
DeRose: Designing pro creative apps (Part 1-3)
FLOSS people trying to sell their ideology to others often sounds to me like "what is good for me is good for you". As in, software developers get more stuff they can hack, and that must benefit everyone.