The Cr-48 and Chrome OS: Google's vision of the net
The Cr-48 and Chrome OS: Google's vision of the net
Posted Jan 18, 2011 10:22 UTC (Tue) by jmalcolm (subscriber, #8876)In reply to: The Cr-48 and Chrome OS: Google's vision of the net by PO8
Parent article: The Cr-48 and Chrome OS: Google's vision of the net
There is another article here on LWN about XFCE. In one of the comments, a poster talks about a relative that just used the icons on his desktop after a glitch caused the "applications" menu to disappear. He managed this way for weeks until the poster was able to stop by and fix it.
A lot of mainstream users consider gaming to be a core use for their devices so that is a legitimate issue to raise. That said, I think we do not understand how many people just want to use their computers for email, web browsing, and very simple document creation.
It is a bit humorous to me that us tech folks imagine that we are somehow the mainstream. Most people do not care about shell access. Most people are not developers. Most people are not computer enthusiasts. Most people, even many of the control freaks, just do not care about their computers enough to want to spend large amounts of time configuring and managing them.
Posted Jan 18, 2011 18:35 UTC (Tue)
by martinfick (subscriber, #4455)
[Link]
Posted Jan 18, 2011 19:43 UTC (Tue)
by cmccabe (guest, #60281)
[Link] (3 responses)
Casual gamers on ChromeOS can play HTML5 or (ew) Adobe Flash games. Serious gamers will buy a serious game machine like the XBox or PS3.
There are definitely problems with ChromeOS (biggest one: why isn't it Android?), but games aren't one.
C.
Posted Jan 19, 2011 7:33 UTC (Wed)
by Cato (guest, #7643)
[Link] (1 responses)
However I do think in the longer term there will be a hybrid Chrome/Android, whereby most of your apps are in the cloud but you can run apps locally as well if required (possibly through offline-cloud features), for those times when there's no internet connection.
Posted Jan 27, 2011 6:55 UTC (Thu)
by WolfWings (subscriber, #56790)
[Link]
World of Warcraft and many other MMO's. WoW by itself accounts for 12 (yes, TWELVE) million active monthly accounts in late 2010: http://blizzard.com/en-gb/company/press/pressreleases.htm...
StarCraft 1 or 2. Look at the Asian competitive gaming market, it's huge for these and other RTS/pseudo-RTS games like mobile-artillery-fire sorts as well. Those are around 15-20 million active gamers depending on which news report you look at in the last year, some even higher. I'll go with 15.
CounterStrike and Team Fortress 2. I'm unable to find accurate stats for these, so I'll count them at 0, but mentioned here.
Hell, even Minecraft. 1-mil copies sold right there, at least 500k of those actively playing every day from when the stats page worked a couple weeks ago; they're mid-migration to a fully cloud-based web interface, so the stats-tracking code isn't operational at the moment).
Just from that handful of PC games, in a single day, there's roughly a sixth of the entire sold working worldwide console game population accounted for. One out of six, without delving deeply into stats, just nailing the highlights.
And that's not even touching on things like PopCap games that sell well, or all the various niche markets below the size or visibility of Minecraft. Or how many owners of consoles are actually active on gaming on a daily basis.
So, no, Windows PC gamers are not a minority compared to Console gamers at all. And that doesn't even touch on the number of companies supporting Intel Mac gaming now since Steam started the charge. Or even cross-platform and well-liked games that have millions of downloads for their niche market like rRootage for SCHMUP players, or the millions and millions of daily gamers visiting sites like ArmorGames or Kongregate. Or hell... the grandparents playing Solitaire on their Windows PC instead of shuffling a physical deck of cards because their arthritis has gotten too bad. That's still PC gaming too instead of playing it on a console.
Posted Jan 22, 2011 19:13 UTC (Sat)
by oak (guest, #2786)
[Link]
Android cannot have ChromeOS, but why CromeOS couldn't have Android and anything that implies, starting from AppStore? Only thing needed is a Dalvik JavaVM and some desktop integration so that Android apps blend nicely to desktop and users can easily access stuff they've bought, right?
As ChromeOS verifies whole OS on bootup and doesn't allow users local shell or root access, pirating the commercial games should be harder than say on Windows. And if Java GLES games run fine on Android phones like is stated here:
They should fly on a net/notebook. According to above article, many of the Android games (including popular ones) are just Java, rest may have e.g. native libraries wrapped for Java.
Posted Jan 22, 2011 18:49 UTC (Sat)
by oak (guest, #2786)
[Link] (3 responses)
I'd say that most people don't want to install any software on their machines (games or other things), mostly because they cannot be sure it will succeed. If they don't have friends or relatives who do the computer administration for them, either the software (like MS-office) is pre-installed when they buy the computer or they take the machine to a shop for install. However, I have hard time imagining somebody doing that to get some new game to their machine.
Nowadays people just open e.g. their Facebook account and play (Flash) games that are there or do some casual gaming on gaming www-sites (which also use Flash). If they want 3D games, they buy a game console, but it's mostly kids and lonelier singles who have time for that kind of stuff. People with families are too busy for anything but casual gaming.
Posted Jan 22, 2011 19:17 UTC (Sat)
by PO8 (guest, #41661)
[Link] (2 responses)
Posted Jan 22, 2011 19:22 UTC (Sat)
by dlang (guest, #313)
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we will see how this works out.
Posted Jan 22, 2011 19:36 UTC (Sat)
by oak (guest, #2786)
[Link]
Doesn't it also have (basic?) support for importing & exporting MS-Office document formats? At least .doc etc are listed on Google Docs pages as supported.
The Cr-48 and Chrome OS: Google's vision of the net
The Cr-48 and Chrome OS: Google's vision of the net
> devices so that is a legitimate issue to raise.
The Cr-48 and Chrome OS: Google's vision of the net
The Cr-48 and Chrome OS: Google's vision of the net
The Cr-48 and Chrome OS: Google's vision of the net
http://android-developers.blogspot.com/2010/06/game-devel...
The Cr-48 and Chrome OS: Google's vision of the net
The Cr-48 and Chrome OS: Google's vision of the net
The Cr-48 and Chrome OS: Google's vision of the net
The Cr-48 and Chrome OS: Google's vision of the net
