Shuttleworth: Unity on Wayland
Shuttleworth: Unity on Wayland
Posted Nov 7, 2010 9:31 UTC (Sun) by roc (subscriber, #30627)In reply to: Shuttleworth: Unity on Wayland by dlang
Parent article: Shuttleworth: Unity on Wayland
> be network accessable or not.
Maybe true for simple apps, but complex apps are basically unusable over modest-latency links unless they've been significantly optimized to reduce round-trips to the X server. There are a lot of X APIs that you simply cannot use if you want to be fast over the network.
> this leaves out the huge middle ground where the app author never thought > about the need to be networked, but that app ends up being the perfect
> thing to use when backed by the right hardware. Instead someone will have
> to fork or recreate the app in a networked version.
Or just run it under a modern screen-remoting tool.
Posted Nov 9, 2010 2:02 UTC (Tue)
by nix (subscriber, #2304)
[Link] (1 responses)
Posted Nov 9, 2010 6:40 UTC (Tue)
by dlang (guest, #313)
[Link]
Shuttleworth: Unity on Wayland
Shuttleworth: Unity on Wayland