LPC: Life after X
LPC: Life after X
Posted Nov 7, 2010 4:39 UTC (Sun) by drag (guest, #31333)In reply to: LPC: Life after X by dskoll
Parent article: LPC: Life after X
Sometimes. Or bad toolkit design, or maybe just a different theme that the user selected. And it's only bad design if your trying to run your software over a high latency link, otherwise it's probably quite sane.
> Or if you really want fancy animations, you do as I suggested: Let the server do the fancy effects. The client sends a little bit of information specifying how to do the animation (start, number of steps, time increment, etc.) and the server handles it.
Ya. OpenGL works surprisingly well sometimes. When AIGLX first was supported on my video card I ran 1024x768 Wolfenstien (Quake3 improved engine) over wireless. Worked very well and I got about 48-60 FPS.
It was playable for the most part, except the mouse lagged horribly. Keyboard input was fast and everything rendered fine otherwise.
Cairo and Clutter may help out quite a bit I suppose. I don't know for certain.
> Augmenting X or something similar to do that wouldn't be too hard.
It's called NoMachine NX. ;)
Posted Nov 7, 2010 7:14 UTC (Sun)
by mfedyk (guest, #55303)
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that is because mouse processing takes so many round trips. to see this in action run dstat in a terminal, then move your mouse in a slow steady circle. your context switches per second will go up several hundred.
LPC: Life after X