Legacy X and network transparency
Legacy X and network transparency
Posted Nov 6, 2010 4:22 UTC (Sat) by rqosa (subscriber, #24136)In reply to: Legacy X and network transparency by drag
Parent article: Shuttleworth: Unity on Wayland
> Applications that use Wayland will immediately be able to benefit from being 'native wayland'
These native Wayland apps use DRI2 to draw to offscreen buffers, right? So, isn't it true that there's no reason why X clients couldn't also be made to use DRI2 to draw to offscreen buffers?
And in that case, there's no significant speed penalty to using X (because the X clients then are doing direct rendering without needing to go through the X server (as in AIGLX)), right?
And if Wayland doesn't have a speed advantage over X, then what is its advantage?
Posted Nov 6, 2010 6:04 UTC (Sat)
by PO8 (guest, #41661)
[Link] (2 responses)
Posted Nov 8, 2010 16:14 UTC (Mon)
by renox (guest, #23785)
[Link] (1 responses)
Posted Nov 9, 2010 0:19 UTC (Tue)
by alankila (guest, #47141)
[Link]
Legacy X and network transparency
Legacy X and network transparency
So this 'simplicity' isn't very convincing: yes, Wayland itself is simple, but as it's not a complete solution, the result won't be simple!
Legacy X and network transparency