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Shuttleworth: Unity on Wayland

Shuttleworth: Unity on Wayland

Posted Nov 5, 2010 8:36 UTC (Fri) by janpla (guest, #11093)
In reply to: Shuttleworth: Unity on Wayland by Kit
Parent article: Shuttleworth: Unity on Wayland

Kit said:

"Having a tool be capable of what it's intended to do is important, but would you really want to use an oily screw driver with no grip? Or a hammer where the metal on the handle is flaking?

That's part of the idea behind this "dancing candy cram-ware", as you call it. Even modern netbooks have MORE than enough power to handle these animations and transitions ..."

- All this may be true, but there are some (I am one) who avoid this kind of thing because it is too intrusive and too much of a distraction. I am perfectly happy with graphics where relevant and useful, but in my view trying to work in the middle of an advanced light-show will only detract from the real enjoyment of computer programming.

Apart from that, I think it is deeply unfair to compare X to a broken tool. To take you up on the tool-analogy, you may prefer a sleek-looking electric drill with automatic cable roll-up, cool colour and some impressive graphics printed on the body, but if you want to drill a hole, all you need is a hand-cranked drill; and if you know how, you can normally do a much better job faster, because you have far better control over it.

X may be hand-cranked, but it is a very well-designed tool and there is nothing broken about it.


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Shuttleworth: Unity on Wayland

Posted Nov 5, 2010 8:57 UTC (Fri) by marcH (subscriber, #57642) [Link]

>X may be hand-cranked, but it is a very well-designed tool and there is nothing broken about it.

Some insiders do not agree: http://lwn.net/Articles/390389/


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