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Wesnoth struggles with App Store's GPL incompatibilities

Wesnoth struggles with App Store's GPL incompatibilities

Posted Jul 22, 2010 4:22 UTC (Thu) by jake (editor, #205)
In reply to: Wesnoth struggles with App Store's GPL incompatibilities by KylePoole
Parent article: Wesnoth struggles with App Store's GPL incompatibilities

> We are also porting to additional mobile platforms such as Android and Palm.

I, for one, would be *exceedingly* happy to put up $5 (or even $10) for Wesnoth on Android. Just sayin' ...

jake


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Wesnoth struggles with App Store's GPL incompatibilities

Posted Jul 29, 2010 14:31 UTC (Thu) by Zenith (guest, #24899) [Link]

"Me too!"

I downloaded a bunch of smaller games the other day, and I immediately hoped that Wesnoth had been ported too, but alas, no such luck.

A Civilization and / or Colonization clone like FreeCiv and FreeCol would also get a dollar-vote from me.

In general I think mobile app-stores are a really great opportunity for FOSS games to make a buck for further development.


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