Plugging into GCC
Plugging into GCC
Posted Oct 3, 2008 20:26 UTC (Fri) by ikm (guest, #493)In reply to: Plugging into GCC by bronson
Parent article: Plugging into GCC
And given the conservative approach of the FSF, I'd doubt many plugins would end up upstream. Well, maybe it's just me.
Anyway, the idea of breaking the API solely for the sake of doing so feels ill-intended and just plain wrong. Maybe sometimes it's better to just relax, let go and assume that the world is not really *that* hostile? :)
Posted Oct 4, 2008 8:44 UTC (Sat)
by drag (guest, #31333)
[Link] (1 responses)
The GCC suite is free software last time I checked, so modifying the GCC source code to communicate with a proprietary hunk of software is something that they can already certainly do. Just as long as they release the GCC portion of the patch under the GPL there is nothing stopping them from having it work with something closed source.
Posted Oct 5, 2008 7:50 UTC (Sun)
by khim (subscriber, #9252)
[Link]
Not so simple. One company should introduce (and support) such modified
version of GCC and another unrelated company can then produce
proprietary plugin (if they will be related court can declare both the
part of the cartel created to circumvent the GCC). And this makes the whole
scheme totally unrealistic: second company is doing it's business on the
basis of code produced by someone who has NO obligations to that company
AND is not supported upstream... Very flacky foundations. And GCC
developers will not tolerate such abuse: where kernel developers are in
unenvious situation where they can punish abusers only at the
expense of users (there are no way to use nVidia cards except by using
binary module) GCC works just fine without any such proprietary
blobs... Sorry but to distribute proprietary plugin to GCC today is not
hard. It's very hard... FSF will like to keep it this way - what's
so strange about this?
Plugging into GCC
The question is all about the cost