pyglet 1.1 released
[Posted August 12, 2008 by cook]
| From: |
| "Alex Holkner" <alex.holkner-AT-gmail.com> |
| To: |
| python-announce-list-AT-python.org, python-list-AT-python.org |
| Subject: |
| ANN: pyglet 1.1 |
| Date: |
| Tue, 12 Aug 2008 16:34:05 +1000 |
| Message-ID: |
| <d6181ef60808112334u629d726tedc96ce3d3dc63c4@mail.gmail.com> |
pyglet 1.1 has been released, with many new features since pyglet 1.0
(scroll down for details).
http://www.pyglet.org
---
pyglet provides an object-oriented programming interface for
developing games and other visually-rich applications for Windows, Mac
OS X and Linux. Some of the features of pyglet are:
* No external dependencies or installation requirements. For most
application and game requirements, pyglet needs nothing else besides
Python, simplifying distribution and installation.
* Take advantage of multiple windows and multi-monitor desktops.
pyglet allows you to use as many windows as you need, and is fully
aware of multi-monitor setups for use with fullscreen games.
* Load images, sound, music and video in almost any format. pyglet
can optionally use AVbin to play back audio formats such as MP3,
OGG/Vorbis and WMA, and video formats such as DivX, MPEG-2, H.264, WMV
and Xvid.
Some of the new features of pyglet 1.1 are:
* Formatted text rendering, including a small subset of HTML
* Fast 2D sprite rendering
* A new graphics API, simplifying the use of high-performance VBOs in OpenGL
* A resource-loading API, including automatic texture packing
* Animated GIF support, and animations created from sprite sheets
* Frame-by-frame image retrieval from video sources
* An optional managed, CPU-friendly main event loop
Cheers
Alex.
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