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Nexuiz - a first-person shooter that lasts

Nexuiz - a first-person shooter that lasts

Posted Mar 8, 2007 19:02 UTC (Thu) by robert_s (subscriber, #42402)
In reply to: Nexuiz - a first-person shooter that lasts by PhilHannent
Parent article: Nexuiz - a first-person shooter that lasts

Because the quake engine is necessarily built around the concept of binary space partitions - which are generally not good for 'outdoor' scenes.

You'd have to swap out significant portions of most of quake's subsystems.

If we're just talking about rendering, in the end you'd be better off with something like OGRE which is pluggable in almost all aspects and therefore very flexible.


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Nexuiz - a first-person shooter that lasts

Posted Mar 8, 2007 20:07 UTC (Thu) by PhilHannent (guest, #1241) [Link]

Thank you. I understand now.


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