Interoperability for games is fundamentally flawed reasoning
Interoperability for games is fundamentally flawed reasoning
Posted Aug 24, 2005 19:04 UTC (Wed) by corbet (editor, #1)In reply to: Interoperability for games is fundamentally flawed reasoning by FlorianMueller
Parent article: On the defense of piracy enablers
So you are saying that the "legitimacy" of interoperability is dependent on the opinion of some third party. Who? Could you possibly codify that "legitimacy" test into law? I believe your claim is that the right to create interoperable software is subject to the whim of the original vendor, which, to me, is the same as saying that this right does not exist at all.
Posted Aug 24, 2005 19:14 UTC (Wed)
by FlorianMueller (guest, #32048)
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I never said nor implied that "the whim of the original vendor" is the decisive criterion. The goddess of justice, or less metaphorically speaking, the judicial system has to decide, and the court decided the right way in this case.
Again, it's a matter of weighing one set of considerations against another. You have the interest of the author vs. the interest of the public. Anyone who denies that reasoning of the scales of Iustitia lacks understanding of legal concepts or is a blind fundamentalist (or both). You can't only claim certain consumer's rights without comparing their validity and legitimacy to the author's rights. And that comparison is genre-specific.
As for the "whim", computer games are pieces of art, which is not a quality judgment, just a fact. I'll give you an example: When the two professional soccer clubs in Munich wanted to modernize the Olympic Stadium with its world-famous tent-like design, the architect vetoed some (not all) of their plans for conceptual reasons. It's an inalienable originator's right. They had to build a whole new stadium in the end. That's the way it is.
Posted Aug 24, 2005 19:48 UTC (Wed)
by khim (subscriber, #9252)
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You have the interest of the author vs. the interest of the public. 100% wrong, of course. We have two interests of the public. The public have an interest in its own freedom in using published works; depending on circumstances, public may also have an interest in encouraging creation of such works through some kind of incentive system. Can Blizzard prove that availability of programs like bnetd will make it impossible fior them to create new works ? If not - then public sold its freedom for nothing. Anyone who denies that reasoning of the scales of Iustitia lacks understanding of legal concepts or is a blind fundamentalist (or both). Of course. Anyone who says something I do not like to hear is dirty fundamentalist. Greeeat argument.
Posted Aug 24, 2005 20:15 UTC (Wed)
by FlorianMueller (guest, #32048)
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Trying to impose the burden of proof on the creators may be en vogue in some fundamentalist circles. However, it's just not accepted in the world of political realities. Anyone who says that an author has to justify his ownership in his creation (and has to prove that otherwise he'd go out of business) positions himself in a way that is unacceptable for politicians anywhere right of the Greens and the far left. There's no majority support for that approach.
I've talked to many conservative and center-left and (neo)liberal politicians, and like it or not, their approach is that the burden of proof is on those who want to restrict IPRs.
Posted Aug 24, 2005 22:03 UTC (Wed)
by Ross (guest, #4065)
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Posted Sep 1, 2005 12:32 UTC (Thu)
by biehl (subscriber, #14636)
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Posted Aug 24, 2005 22:07 UTC (Wed)
by corbet (editor, #1)
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Then I don't blame you for being a little condescending, but I may not be quite as ignorant as you seem to think.
That's the way it is in Germany. But bnetd is a U.S. case, and the U.S. does not give "artists" the same sort of lingering rights over their creations. Your stadium example could not happen here in the absense of explicit, contractual rights given to the architect. It is, thus, not an appropriate precedent for the bnetd case.
Posted Aug 25, 2005 6:42 UTC (Thu)
by FlorianMueller (guest, #32048)
[Link] (4 responses)
My point about the stadium was that if such a right exists (on whatever legal grounds), and you can't modify something that someone else owns, then you have to build something to your liking from scratch. If you want a game server with certain features, write your own server with its own protocol (and then a game with that proprietary protocol), or a server for an open protocol, or take an open-source program that you are allowed to modify, but don't disrespect someone else's rights.
I can't really see how that logic is specific to whether it's statutory law, case law or an agreement under which that right exists. In any of those scenarios, if the right does exist, then you have to build your own thing instead of infringing upon someone's rights.
As for U.S. law and rights of artists over their creations: U.S. law doesn't systematically dinstinguish between the originator's right and copyright like German law does. However, any reasonable interpretation of copyright law takes the interest of an artist in the integrity of his creation into account (unless the rights of the artist are sufficiently well protected anyway, even without that aspect).
Posted Aug 25, 2005 8:09 UTC (Thu)
by Ross (guest, #4065)
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Posted Aug 25, 2005 8:23 UTC (Thu)
by FlorianMueller (guest, #32048)
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Posted Aug 25, 2005 9:46 UTC (Thu)
by Ross (guest, #4065)
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Posted Aug 25, 2005 11:46 UTC (Thu)
by man_ls (guest, #15091)
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Yes, others have said it before, but as you don't seem to grasp it, let me reiterate. Under international copyright law, you only have the right to control distribution of your work; and the right to control derivative works. Here you are talking about controlling the uses of your work, which is not a right. And, as developers, we are talking about the right to interoperate, which is explicitly recognized under US and EU law.
Let's see about reason. As our favorite editor and others have suggested, some software houses might complain that open source programs like Samba destroy their business model; still it does not give them the right to control interoperating works. And if it is not a right for them, it is not for you either. It seems that in the bnetd case judges thought otherwise. I don't know the particulars of the case, but from what I have read it is pretty clear to me who holds the high moral ground.
And for common sense, here's a hyperbolic example: an author might like to restrain people from using her book as toilet paper, because it diminishes its value and is a disrespect to the integrity of the work; but she would probably not succeed, and you would probably not like her to succeed.
Posted Aug 24, 2005 22:56 UTC (Wed)
by grantingram (guest, #18390)
[Link] (2 responses)
It's an inalienable originator's right. They had to build a whole new stadium in the end. That's the way it is. "Inalienable rights" are important things like not being subject to arbitrary arrest, detention or exile. Some concern for the integrity of an artistic work is hardly on the same scale. The debate about "intellectual property" and Copyright would be a lot clearer if we stopped thinking about "intellectual property" as "property" and Copyright as a "right" and thought of them instead as legal mechanisims for encouraging progress in various fields.
Posted Aug 25, 2005 15:42 UTC (Thu)
by maderik (guest, #28840)
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Posted Sep 1, 2005 20:49 UTC (Thu)
by zakaelri (guest, #17928)
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These are but questions... I don't understand how these unalienable ('moral') rights work.
Posted Aug 24, 2005 19:20 UTC (Wed)
by FlorianMueller (guest, #32048)
[Link] (3 responses)
If the law says "in the public interest", which I personally believe should be a criterion for interoperability, then it's a somewhat higher standard, but it would really be left to the judges. Many fundamental terms and standards are left to case law because they change over time and are too difficult to codify. German criminal law only says that you get up to X years in jail for "insulting" someone, and it's just case law what an "insult" is and what it isn't.
Posted Aug 24, 2005 19:54 UTC (Wed)
by khim (subscriber, #9252)
[Link] (2 responses)
If the law says "in the public interest", which I personally believe should be a criterion for interoperability, then it's a somewhat higher standard. It's the other way around: any and all rights granted to authors must "promote the progress of science and the useful arts". If we can be reasonable sure that availability of programs like bnetd will bancrupt all companies who produce online games - then we probably should stop this nonsense (obviously online games are "usefull arts"). If not... then I fail to see your point.
Posted Aug 24, 2005 20:06 UTC (Wed)
by FlorianMueller (guest, #32048)
[Link] (1 responses)
I'm slowly but surely getting tired of responding to ever more comments that take a one-sided perspective on things. In every one of my comments, I've talked about why one set of considerations would or would not outweigh another, and I keep getting comments that turn a blind eye to one side of the equation.
Today's world - and I'm speaking of free economies, not communist states - undoubtedly views intellectual property rights as a necessity to provide an economic incentive for investment. That's not in contradiction to the idea of promoting the progress of science and the useful arts. However, it's not like an author's right needs more justification than a restriction of an author's right needs. There has to be a balance, and that balance is genre-specific.
If you can make a case that you save human lives by reverse engineering some software that is used in a hospital, and that it's the only reasonable way of saving those lives, then you'll certainly find the judges to be more sympathetic to your case than if you say you want to interfere with someone else's computer game.
Posted Aug 25, 2005 5:47 UTC (Thu)
by bronson (subscriber, #4806)
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I don't blame you for probably having had fewer conceptual debates on statutory law and case law than I've had over the last 16 months in the European software patent debate. So I'm trying to explain those fundamental concepts.Interoperability for games is fundamentally flawed reasoning
Interoperability for games is fundamentally flawed reasoning
It's obvious that everything in a law is for some reason deemed to be in the public interest. Still there are rights that the public gets (interoperability is a right to everyone who uses some software) and rights that an individual gets (an author's right).Interoperability for games is fundamentally flawed reasoning
What you may be missing is that under US law the only legitimate motivation for copyrights and patents is the good of the public, unless and until the Constitution is ammended. This has nothing to do with burden of proof (in fact, that mostly favors the copyright - if registered - or patent holder). Also, the discussion isn't about ownership. Blizzard owns the copyright to their games and to Battle.net. I do not challenge that. I don't think anyone else did. To attack our statements based on that argument is just tearing up straw men. Also, it isn't about "majority support", though now that you mention it, in technical circles, I think your position would be in the minority.Interoperability for games is fundamentally flawed reasoning
... and rights that an individual gets (an author's right).Interoperability for games is fundamentally flawed reasoning
Yes, but it is a fair argument that a society/public giving rights to individuals that are out of line with benefit to that society/public is just a bunch of bad merchants - pay lots - get little back.
Anyone who says that an author has to justify his ownership in his creation (and has to prove that otherwise he'd go out of business) positions himself in a way that is unacceptable for politicians anywhere right of the Greens and the far left. There's no majority support for that approach.
Maybe - but that "there is not support" is not reason that it is not true! And it is important to stress that nothing is taken from authors the work is theirs always, what is in question is what "rights" they can enforce through a public legal system after they release it - it is all about what OUR tax-money are spent on. Why must our tax-money be spent on a judicial system that gives us, (society in general) a bad deal?
Should we also support a system of rules that gives the original makers of Samsung televisions the rights to raid private homes and destroy their television product, at any time they see so fit? Maybe we should have a publicly funded police unit to stand by so Samsung just has to make a call?
I've talked to many conservative and center-left and (neo)liberal politicians, and like it or not, their approach is that the burden of proof is on those who want to restrict IPRs.
Yes - it is important to remember how the arguments you present makes you look. But saying that something is right because you can find a group of people (conservative and center-left and (neo)liberal or whatever) that think so doesn't make it so.
-Anders
Interoperability for games is fundamentally flawed reasoning
I don't blame you for probably having had fewer conceptual debates on statutory law and case law than I've had over the last 16 months in the European software patent debate.
I'll give you an example: When the two professional soccer clubs in Munich wanted to modernize the Olympic Stadium with its world-famous tent-like design, the architect vetoed some (not all) of their plans for conceptual reasons. It's an inalienable originator's right. They had to build a whole new stadium in the end. That's the way it is.
QUOTE: That's the way it is in Germany. But bnetd is a U.S. case, and the U.S. does not give "artists" the same sort of lingering rights over their creations. Your stadium example could not happen here in the absense of explicit, contractual rights given to the architect. It is, thus, not an appropriate precedent for the bnetd case.
Interoperability for games is fundamentally flawed reasoning
So, I guess, your argument boils down to the idea that American (US) copyright law is unreasonable and "communistic". Exactly how does that have anything to do with bnetd?Interoperability for games is fundamentally flawed reasoning
U.S. copyright law is not communistic. It's under a constitution of a free market economy. I'm only against any communist interpretations of it, and as you've seen in your case, the courts tend to look at those rights from a perspective in which a profit motive is legitimate (which doesn't say it's the only motive nor the only legitimate aspect).Interoperability for games is fundamentally flawed reasoning
No decision on copyright was made in the case, as has been pointed out to you repeatedly, so I don't know why you continue to insist that it somehow was. The case was about: a) circumvention vs. interoperability (not copyright but DMCA) and b) EULAs.Interoperability for games is fundamentally flawed reasoning
About your rights and ours
If you want a game server with certain features, write your own server with its own protocol [...] but don't disrespect someone else's rights.
That is a self-appointed right. Nobody gives you the right to decide how your "creations" are used: not the law, not reason, not common sense.
Inalienable Rights.
Inalienable only means that the right cannot be surrendered or transferred. It has nothing to do with the importance of the right -- or if these rights have been endowed by some Creator. Some countries/courts have found that artists' "moral rights" to works are in fact inalienable. However, even then moral rights usually have been discussed with respect to alteration, defacement, or destruction of a work and not mere usage.Inalienable Rights.
How would that bear on the example posed above, then? If I purchase a book, and then proceed to use it as toilet paper... Is that then defacement? What if I purchase, say, a picasso painting and do likewise? Does my purchase of that picasso come with some archaic form of an EULA whereby I can't do what I want with it?Inalienable Rights.
As for "codification", even if the written law doesn't say anything, then some very generable standards of reasonableness will be applied if one right (the right to interoperability) stands against another right (the author's right).Interoperability for games is fundamentally flawed reasoning
Interoperability for games is fundamentally flawed reasoning
QUOTE: It's the other way around: any and all rights granted to authors must "promote the progress of science and the useful arts".
Interoperability for games is fundamentally flawed reasoning
It's strange that you blame Jon and others for failing to see both sides of the argument. It's pretty clear to me that they see the point you're trying to make, it's just that they strongly disagree with it. Alas, it doesn't appear to me that you've managed to understand their side of the argument. The scales swing both ways you know.Interoperability for games is fundamentally flawed reasoning