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Rust and UB

Rust and UB

Posted Aug 16, 2024 11:16 UTC (Fri) by pbonzini (subscriber, #60935)
In reply to: Rust and UB by ralfj
Parent article: Standards for use of unsafe Rust in the kernel

> it seems hard to imagine how an atomic read racing with a non-atomic write returns anything worse than a strange bit pattern

Agreed. It would be nice to have a formal promise for that, as it's UB with the current models. But if not I think it's possible for Linux to live with *this* specific UB.

> to make sure we are talking about the same thing, you are using the operations from the C "atomics" library (https://en.cppreference.com/w/c/atomic), and no volatile accesses or inline assembly?

Yes—but not in Linux, only in QEMU. QEMU is in user space and uses the C memory model, but historically most people involved were more familiar with Linux atomics. We limit ourselves to a restricted API (consisting of relaxed load, relaxed store, acquire load, release store, SeqCst read-modify-write operations, and acquire/release/full fences) that mostly resembles the Linux API but is implemented on top of C atomics. Maybe something like that could be used as a starting point to bridge LKMM and Rust memory models. As you say there would be some handwaving on how compatible the happens-before relationships are; assuming that the Rust and C worlds are separate enough, maybe you can treat them similar to kernel–userspace or inter-process cases.

> Even if the processor can't do such reorderings, the compiler can. So I see no way to ever justify using compiler fences instead of thread fences in a principled way.

My understanding is that compiler fences can be used instead of thread fences if you know that two threads only ever run on the same physical CPUs. So, as far as the compiler is concerned, they should block the same optimizations as thread fences, generating the same code apart from the fence instructions themselves. The assumptions that are made on generated instructions might be dubious in terms of portability, but they're fine with respect to data races and hence UB.

> I would expect that on strongly ordered hardware like x86, most thread fences anyway compile to NOPs?

The main exception is SeqCst fences after SeqCst RMW operation. Those are unnecessary and pretty expensive (a few tens of cycles) even on x86, and we have a couple in really hot places. I think only Arm needs a processor fence instead, for some unobvious reason related to the semantics of LDAR instructions (which are stronger than just acquire) and to the code that's generated for SeqCst RMW operations.


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Rust and UB

Posted Aug 17, 2024 10:14 UTC (Sat) by ralfj (subscriber, #172874) [Link] (2 responses)

> Yes—but not in Linux, only in QEMU. QEMU is in user space and uses the C memory model, but historically most people involved were more familiar with Linux atomics.

Thanks for clarifying!

> My understanding is that compiler fences can be used instead of thread fences if you know that two threads only ever run on the same physical CPUs. So, as far as the compiler is concerned, they should block the same optimizations as thread fences, generating the same code apart from the fence instructions themselves. The assumptions that are made on generated instructions might be dubious in terms of portability, but they're fine with respect to data races and hence UB.

Interesting. According to the standard, the only thing compiler fences do is perform synchronization with signal handlers running in the current thread. (Signal handlers are "almost" separate threads in the C++ memory model, except that compiler fences suffices to synchronize with them.)

I'm not enough of an expert in this to say whether that model can be extended to "other threads running on the same physical CPU core" without causing problems.

> The main exception is SeqCst fences after SeqCst RMW operation. Those are unnecessary and pretty expensive (a few tens of cycles) even on x86, and we have a couple in really hot places. I think only Arm needs a processor fence instead, for some unobvious reason related to the semantics of LDAR instructions (which are stronger than just acquire) and to the code that's generated for SeqCst RMW operations.

If those fences can always be compiled to NOPs (presumably with some restriction on what happens between the RMW and the fence), that *sounds* like something that the codegen backend of a compiler should take care of. Backends can do optimizations that programmers cannot do if those optimizations are done sufficiently late during compilation that the program can already be considered to run with a lower-level memory model.

Rust and UB

Posted Aug 17, 2024 17:32 UTC (Sat) by pbonzini (subscriber, #60935) [Link] (1 responses)

> that *sounds* like something that the codegen backend of a compiler should take care of

Indeed, but neither GCC nor LLVM even try, as far as I am aware of.

I will check my sources more on the compiler fence vs thread fence issue.

Rust and UB

Posted Aug 20, 2024 6:35 UTC (Tue) by ralfj (subscriber, #172874) [Link]

Then I hope someone will invest in improving the compilers here. :) I'm not enough of an expert for these low-level parts to judge how much performance they are leaving on the table. But this is simply not something that can be reliably fixed at higher levels of abstraction.

Do you know if there's a bug report against GCC and LLVM discussing the correctness and feasibility of such optimizations?


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