Rebecca Giblin on chokepoint capitalism
Rebecca Giblin on chokepoint capitalism
Posted Mar 31, 2023 0:09 UTC (Fri) by dvrabel (guest, #9500)Parent article: Rebecca Giblin on chokepoint capitalism
Given all the problems with royalty based compensation pointed out in this article and how it is grossly unfair by disproportionately rewarding a tiny handful of authors and musicians, why do authors and musicians (indivduals and their respective unions) continue to insist on royalties instead of insisting on being salaried or negotiating a fair hourly rate or flat fee contract?
The video game industry is mostly salaried artists, writers, and sound designers. Soundtracks are either composed in house or (as I undrestand it) for a flat-fee contracts and voice actors are paid hourly rates. There's no shortage of interesting, unique, and creative works from both large studios and small, so I don't think the lack of royalty based compensation is harming creative output in this space.
