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The search for the correct amount of split-lock misery

The search for the correct amount of split-lock misery

Posted Oct 28, 2022 21:35 UTC (Fri) by mrugiero (guest, #153040)
In reply to: The search for the correct amount of split-lock misery by developer122
Parent article: The search for the correct amount of split-lock misery

> * "Why shouldn't my game/database/whatever consume all available resources for maximum performance?"

To be fair, split locks hurt their own performance as well. Maybe you do want your game to consume all available resources for maximum performance. Then take care of it actually providing maximum performance instead of harming it :)


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