The search for the correct amount of split-lock misery
The search for the correct amount of split-lock misery
Posted Oct 28, 2022 21:31 UTC (Fri) by mrugiero (guest, #153040)In reply to: The search for the correct amount of split-lock misery by mb
Parent article: The search for the correct amount of split-lock misery
> I would go as far to argue that throttling an application due to split locks on a single user system is always wrong.
You could, probably accurately, argue that this is always wrong if forced on the user. I.e., you could argue it should be opt-in for single user systems. But some of use would rather want to be able to report these kind of issues. Let alone being the developer of one such game and wanting a fair warning that you may be causing problems. Do you code in a multi-user system most of the time? I don't.
