The search for the correct amount of split-lock misery
The search for the correct amount of split-lock misery
Posted Oct 19, 2022 20:15 UTC (Wed) by mb (subscriber, #50428)In reply to: The search for the correct amount of split-lock misery by epa
Parent article: The search for the correct amount of split-lock misery
What you payed: The game crashes or sporadically misbehaves or is slower than before.
In a single application scenario, which a game effectively is, the only task of the kernel is to make that application run as smooth as possible.
If there is a change to the kernel, which reduces game performance with no additional gain whatsoever, then it is a regression.
Clearly, there is no stalling problem of other applications, because it would have been noticed by the game developer before. This is mitigating a problem, that doesn't exist in this scenario.
