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Compiling Rust with GCC: an update

Compiling Rust with GCC: an update

Posted Sep 11, 2022 7:16 UTC (Sun) by joib (subscriber, #8541)
In reply to: Compiling Rust with GCC: an update by WolfWings
Parent article: Compiling Rust with GCC: an update

Well, the Dreamcast retro gaming scene doesn't run on Linux, does it, so not particularly relevant to the topic of which architectures Linux supports? Still kinda cool, I would have expected Dreamcast to be long gone and forgotten.

(Likewise the above-mentioned xtensa is ubiquitous in the 'maker scene' thanks to the ESP8266/ESP32 family of chips, but those don't run Linux so again not particularly relevant to this discussion. And as a side-note, it seems Expressif is transitioning to RISC-V cores.)


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Compiling Rust with GCC: an update

Posted Sep 11, 2022 14:02 UTC (Sun) by mathstuf (subscriber, #69389) [Link] (3 responses)

> Well, the Dreamcast retro gaming scene doesn't run on Linux,

No, but Linux does run on the Dreamcast hardware due to a community effort (with recent updates!): http://linuxdc.sourceforge.net/

Compiling Rust with GCC: an update

Posted Sep 18, 2022 15:45 UTC (Sun) by flussence (guest, #85566) [Link]

Game console homebrew is a weird place. I've noticed substantial *N64* support patches going into mainline during 5.x. Not sure what they were going for, but that's pretty cool.

Compiling Rust with GCC: an update

Posted Sep 23, 2022 11:10 UTC (Fri) by Tobu (subscriber, #24111) [Link] (1 responses)

> with recent updates!

The date in that page seems to be generated on every request. Following the links, updates are from 2012 or so.

Compiling Rust with GCC: an update

Posted Sep 23, 2022 11:35 UTC (Fri) by mathstuf (subscriber, #69389) [Link]

Ah…indeed. Oh well :( .


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