Per-file OOM badness
Per-file OOM badness
Posted Jun 8, 2022 16:13 UTC (Wed) by nybble41 (subscriber, #55106)In reply to: Per-file OOM badness by azumanga
Parent article: Per-file OOM badness
> autosaves which are constantly updated and cannot be copied
Using some sort of hardware-backed DRM, presumably? Or a mandatory connection to a server? Neither is really acceptable in a single-player game, but I don't see how you could otherwise prevent someone from killing the program to simulate a crash and then making a backup copy of the save—or perhaps the entire game if necessary—which could be restored at will to revert back to that point.
