|
|
Log in / Subscribe / Register

Per-file OOM badness

Per-file OOM badness

Posted Jun 8, 2022 16:13 UTC (Wed) by nybble41 (subscriber, #55106)
In reply to: Per-file OOM badness by azumanga
Parent article: Per-file OOM badness

> autosaves which are constantly updated and cannot be copied

Using some sort of hardware-backed DRM, presumably? Or a mandatory connection to a server? Neither is really acceptable in a single-player game, but I don't see how you could otherwise prevent someone from killing the program to simulate a crash and then making a backup copy of the save—or perhaps the entire game if necessary—which could be restored at will to revert back to that point.


to post comments

Per-file OOM badness

Posted Jun 8, 2022 16:57 UTC (Wed) by Wol (subscriber, #4433) [Link]

Pause the game, snapshot your VM, and continue. Completely out of the game's hand, and you've just saved a checkpoint.

Cheers,
Wol


Copyright © 2026, Eklektix, Inc.
Comments and public postings are copyrighted by their creators.
Linux is a registered trademark of Linus Torvalds