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Per-file OOM badness

Per-file OOM badness

Posted Jun 6, 2022 1:49 UTC (Mon) by NYKevin (subscriber, #129325)
In reply to: Per-file OOM badness by NYKevin
Parent article: Per-file OOM badness

(To be clear, this is a real type of saving that has actually been implemented for some games, most notably Minecraft. Minecraft gets around it because the player respawns after death, unless permadeath is enabled for that world, and so soft-locking is nearly impossible in practice. But there are many games where a respawning player would not fit the narrative or tone of the game.)


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