Zero-copy network transmission with io_uring
Zero-copy network transmission with io_uring
Posted Jan 5, 2022 10:06 UTC (Wed) by farnz (subscriber, #17727)In reply to: Zero-copy network transmission with io_uring by NYKevin
Parent article: Zero-copy network transmission with io_uring
Setting stack sizes is trivial to do - you don't have to stick to the default, and when you're on a small system, you do tune the stack size down to a sensible level for your memory. Plus, those megabytes are VA space, not physical memory; there's no problem having a machine with 256 MiB physical RAM, no swap and 16 GiB of VA space allocated, as long as you don't actually try to use all your VA space.
And you're focusing on speed again, not simplicity of programming a low memory usage system; I want to be able to call send, have the kernel not need to double my buffer (typically an entire compressed video frame in the application I was working on) by copying it into kernel space, and then poll the kernel until the IP stack has actually sent the data. I want to be able to call send, and know that when it returns, the video frame has been sent on the wire, and I can safely reuse the buffer for the next encoded frame.
It's not that send is slow - it's that doing a good job of keeping memory use down on a system with reasonable CPU (in order to keep the final BOM down while still having enough grunt to encode video) requires co-operation. And I can (and did) emulate this by using zero-copy send and mutexes in userspace, but it's not exactly easy to maintain code - and yet it's just doing stuff that the kernel already knows how to do well.
