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Running Android on a mainline graphics stack

Running Android on a mainline graphics stack

Posted Sep 13, 2017 22:01 UTC (Wed) by bero (guest, #89787)
Parent article: Running Android on a mainline graphics stack

We've seen it unofficially running on handsets -- at last year's Linaro Connect, we've demoed a Nexus 7 running a fully free graphics stack.
Given the Nexus 5, 6, 5X and 6P as well as the Pixels use Adreno GPUs as well, it should be doable for those devices as well (and yes, experiments are underway).


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Running Android on a mainline graphics stack

Posted Sep 14, 2017 17:57 UTC (Thu) by rahvin (guest, #16953) [Link]

The trick here is to Convince Google that it's in their interest to shift Android back to the mainline stack rather than their in house monster. Given Google's propensity to reinvent the wheel for everything they do I don't put high hopes on them recognizing the benefit of offloading this code and directly contributing back changes needed for android.

Hell, they'd probably replace the kernel with something in house if they could, oh wait they are already moving that direction.


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