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Running Android on a mainline graphics stack

Running Android on a mainline graphics stack

Posted Sep 13, 2017 7:55 UTC (Wed) by daniels (subscriber, #16193)
In reply to: Running Android on a mainline graphics stack by Tara_Li
Parent article: Running Android on a mainline graphics stack

Oh, GPUs have more than enough oomph. But running all that oomph takes power. So display controllers often have overlay planes built in, which lets you do composition far more efficiently. Particularly important for video, where you can see very real increases in runtime by avoiding the GPU entirely.


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