Running Android on a mainline graphics stack
Running Android on a mainline graphics stack
Posted Sep 13, 2017 6:26 UTC (Wed) by zyga (subscriber, #81533)In reply to: Running Android on a mainline graphics stack by linusw
Parent article: Running Android on a mainline graphics stack
The hardware I used to deal with ~15 years could handle one video and one bitmap layer. Later on we got more and more features, two video layers (one full features with better de-interlace and scaling features and one limited for picture-in-picture), additional layers arbitrary graphics for some nicer blending possibilities. All of this was on hardware that could not do any openGL.
Unfortunately none of that had sane drivers. At the time each vendor provided their own libraries to configure and use the video stack. Nowadays the problem is less visible because we get those speedy CPUs and even integrated graphics has a lot to offer but I suspect, if available and used correctly, we could save some power in idle-desktop / watching-video use cases.
