Fixed-function hardware
Fixed-function hardware
Posted Nov 10, 2016 10:04 UTC (Thu) by farnz (subscriber, #17727)In reply to: Making WiFi fast by Sesse
Parent article: Making WiFi fast
It's worth noting that the original Larrabee design was intended to be a pure software system on a massively parallel chip; by the time they got as far as cancelling Larrabee the GPU in favour of Knights Ferry, they'd had to add traditional fixed-function samplers to ensure that the GPU design would be competitive. Similar applies to CPUs - in some senses, the Cell Broadband Engine SPUs are what you get if you replace a fixed-function L2 cache controller with a software-controlled L2 cache, while weak memory models are what you get if you make software responsible for cache coherency only.
In general, it looks like there's a (movable) happy medium between hardware and software; where the hardware's function is well-understood, and unlikely to change in the next decade (texture samplers, cache controllers, Ethernet checksum handling etc), then it's best as fixed-function hardware. Where there's still debate about what the function should be (not just how fast you can make it), then it's best as programmable hardware (TCP offloads, graphics shaders etc) under the control of software.
