A possible setback for DRM in Europe
It's amazing how much the computing power of video game consoles has changed over time. For example, the Nintendo Wii, launched in 2006, features a 729 MHz CPU and 88 MB of RAM, which is quite a step up from the consoles of the 1980s. In fact, the Wii has enough power to browse the web, listen to music, and to handle most other general purpose tasks on a modern Linux distribution. That isn't just theoretical either, it is actually something that you can do. That is, it's something you can do if laws don't prohibit circumventing the DRM of the device; a recent ruling in Europe's Supreme Court involving Nintendo and an Italian company may directly affect that in the European Union (EU).
Thirteen years ago, in Directive
2001/29, the EU required its 28 member-states, including Italy (where
this case originated), to pass legislation that, among other things,
"provide[s] adequate legal protection against the circumvention of
any effective technological measures
". This includes prohibiting:
However, a recent ruling by the European Court of Justice (ECJ) — the EU's Supreme Court — may have dramatically weakened the anti-circumvention prohibition. The ECJ adjudicated a dispute between the video game behemoth Nintendo and PC Box, which is a small Italian company. PC Box markets jailbreaking tools for the Wii console and DS, a dual-screen portable handheld gaming system also from Nintendo, which are both capable of running Linux. PC Box sold Wii and DS systems with hardware modifications that allowed the execution of arbitrary code, and added homebrew video games pre-installed onto the system. The modifications broke the DRM on the consoles. Nintendo, less than happy with this, sued in Italy; the case was heard by the Tribunale di Milano (the Milan District Court, a lower court in Italy).
That court decided it best to refer the case to the ECJ to answer two questions that were dense, impenetrable, and filled with legalese. Those questions were essentially:
- Does the anti-circumvention provision also cover video game consoles which include access control hardware, deliberately made not to be interoperable with anything else, which checks to see if video games inserted into the console include a signature that allows them to be played on the console?
- How, if at all, are "
the scope, the nature and the importance of the use of devices, products or components capable of circumventing those effective technological measures, such as PC Box equipment [...] relevant
" to whether or not they fall afoul of the legal prohibition?
The court's answers were: Yes and Very, respectively.
With regard to the first, the court noted that the anti-circumvention clauses catch a lot of activity and devices: "the concept of 'effective technological measures' is defined broadly
". Those devices include combining lock-out chips on game consoles with a requirement that authorized games must contain authorization code that satisfies those chips.
While a first glance reading through the court's answer to the second question might seem to appeal to DRM-supporters, the last sentence of paragraph 38 is key to an opening for reducing the scope of DRM:
That last phrase is crucial: "how often they are used for purposes
which do not infringe copyright.
" That's the Achilles heel for
Nintendo when the case goes back to Italy's courts. Applying the standard
in paragraph 38 to this case, the ECJ is saying that it's up to the Italian
court to decide whether or not there's a feasible alternative to
DRM-circumvention (in the form of PC Box's hardware modding) for enabling
the product PC Box claims to be marketing: homebrew game playing and
audio/video playback on Nintendo's Wii and DS systems. If there isn't a
feasible alternative, and the alleged PC Box product is, in fact, often
used for non-infringing purposes, then Nintendo's case could fall apart.
But the Interactive Software Federation of Europe (ISFE) was upbeat
about the ruling. Essentially, its argument is that any DRM-circumvention device on video game consoles can't have any commercially significant use besides allowing the playing of infringing copies of games: "ISFE is confident that the application of the test of proportionality set out by the CJEU will enable the Milan Court to determine that the sale of circumvention devices is unlawful
".
But that's simply not true. There are significant applications for
repurposing video game console hardware for general-purpose computing. The
National Center for Supercomputing Applications made
a supercomputer by clustering Sony PlayStation 2s in 2003. Two years
ago, the United States Department of Defense (DoD) clustered
over 1,700 PlayStation 3s to make a powerful Linux-based supercomputer;
it was so powerful that the Air Force Research Laboratory, which made the
cluster, called it "the fastest interactive computer system in the
entire DoD, capable of executing 500 trillion floating point operations per
second.
" This technical achievement was also a great financial
success:
There are also substantial applications for individual users and small businesses, particularly, as desktop computing solutions. Sony's PlayStation 4 features an eight-core 64-bit CPU, a dedicated GPU, 8 GB of GDDR5 RAM, WiFi, and USB 3.0 ports. That's much more powerful and also much cheaper than my relatively new laptop. Throw in a cheap monitor, keyboard, and mouse, and you could potentially have an affordable and powerful desktop computer ... if it was legal to break Sony's DRM.
Those are some of the reasons to be skeptical of the ISFE's
argument. Another reason is the anxious reaction from some highly-respected
lawyers in copyright law who have decades of experience. In an article
titled "Does
the CJEU ruling in Nintendo and Others v PC Box Srl raise serious
implications for device manufacturers?", three experienced lawyers with
the multinational law firm Osborne Clarke note: "The CJEU has
effectively said that Nintendo may use TPMs [trusted platform modules] to prevent illegal use of videogames but not to prevent other, non-infringing, uses of the consoles.
" They list some of their concerns about the effects of the ruling, in particular, they find it "worrying that device manufacturers potentially have no control over what their devices are used for
".
It's important to emphasize that the European Court of Justice's ruling has already set a strong precedent for the entire EU when it comes to DRM anti-circumvention law. The ECJ is the EU's top court when it comes to interpreting Directives, such as the ones that deal with DRM. No lower courts can go against the ECJ's ruling.
The Milan District Court is a lower court, but its ruling will eventually provide an example throughout the EU of how the ECJ's test for permissible DRM circumvention can be applied. Any other court anywhere in the EU dealing with a similar issue will likely look at how the Milan District Court has grappled with the issue, although it won't be bound by the ruling.
Looking at the ECJ's ruling and at Osborne Clarke's reaction, there is a
good chance that Nintendo will lose this case. Hardware hackers and open-source enthusiasts residing in Europe who want to repurpose the latest
video game console hardware for fun and/or profit should keep their eyes on
the Milan District Court, as it will rule on the case — at a date yet
to be determined. Don't be surprised if Nintendo comes out losing in a big
way, so stay tuned as we watch this case unfold.
| Index entries for this article | |
|---|---|
| GuestArticles | Saunders, Adam |
Posted Feb 6, 2014 10:14 UTC (Thu)
by avheimburg (guest, #75272)
[Link] (24 responses)
That's because once I buy the device, it's no longer the manufacturer's device. It's mine.
Posted Feb 6, 2014 10:35 UTC (Thu)
by hummassa (subscriber, #307)
[Link] (19 responses)
And my usual rant: DRM does not exist (Eve is Bob!), and even if it did exist it would not prevent me from using a PS4 as a weapon (blunt force trauma to the head). Please, Apple, Sony, Nintendo, Netflix & cia, stop trying to make DRM happen...
Posted Feb 6, 2014 11:43 UTC (Thu)
by osma (subscriber, #6912)
[Link] (18 responses)
...and start charging real money for the games consoles, instead of heavily discounting the initial purchase price (so your device can be as cheap or cheaper than competitors' products) and then recouping the initial loss by selling very expensive games? It might happen, but it will be interesting to see how the pricing changes play out.
Posted Feb 6, 2014 16:34 UTC (Thu)
by raven667 (subscriber, #5198)
[Link] (1 responses)
Posted Feb 7, 2014 0:20 UTC (Fri)
by iabervon (subscriber, #722)
[Link]
The "sell razors at a loss, charge a lot for blades" model works fine when the market wants to shave, but not so well when someone figures out how to build a house out of a million razors and no blades.
People who want games will buy them, despite being able to get them without buying them, but people who don't want games won't buy them no matter what.
Posted Feb 6, 2014 19:59 UTC (Thu)
by jwarnica (subscriber, #27492)
[Link] (6 responses)
The Steam box, half-open as it is, will mean that the next generation of "traditional" consoles will have some significant "business" differences. Steam, on my unique PC, one of a bazillion possible hardware combinations, already does a better job of "just working" than any console I've used of late. So the traditional consoles have lost that battle.
Somethings gotta' give.
Posted Feb 6, 2014 22:47 UTC (Thu)
by marcH (subscriber, #57642)
[Link] (5 responses)
Even more striking example since widely different across different regions.
Posted Feb 13, 2014 11:21 UTC (Thu)
by Wol (subscriber, #4433)
[Link] (4 responses)
Oddly enough, both me and my wife have switched from pre-pay to contract, and my brother-in-law is on the verge of doing the same. But the reason is simple, we're switching from dumb phones to smart-phones, and once you take the (real) cost of the phone into account we worked out the phone service (all we *want*, included) is costing us about £2.50/month.
Thing is we're not mad users, so although the included bundle isn't that much, we're not hitting it despite our use of the phone having rocketed since we went contract.
I think, when the two models are free to compete, you get a much better system. And the fact that older people tend to want dumb phones, and younger people want smart phones, means that neither model can "win". Good!
Cheers,
Posted Feb 13, 2014 14:48 UTC (Thu)
by nix (subscriber, #2304)
[Link] (3 responses)
What on earth is this magic plan?
Posted Feb 13, 2014 15:10 UTC (Thu)
by mpr22 (subscriber, #60784)
[Link]
Posted Feb 14, 2014 15:00 UTC (Fri)
by james (subscriber, #1325)
[Link] (1 responses)
I find that I usually only want to use significant amounts of data (or have long phone conversations) when I'm at home or work, and both places I'm on wifi and near landline phones. It's rare for me to get through more than £2 of credit a month.
I'd consider buying an unlocked phone elsewhere, though (the Moto G has good
reviews).
Posted Feb 15, 2014 19:19 UTC (Sat)
by nix (subscriber, #2304)
[Link]
This constant mandated switching is really tiresome, and all it shows is that the carriers are much more interested in screwing over their customers than in not annoying the hell out of them.
Posted Feb 10, 2014 2:22 UTC (Mon)
by oshepherd (guest, #90163)
[Link] (7 responses)
But they're not going to give up on their DRM, because it works. Eve is not Bob in this case, because all the secrets can be sequestered inside one chip.
It took half a decade to crack the PS3s DRM (And actually, through some "miracle", Sony have managed to quite heavily patch what was once thought to be the "fatal blow"). The 360's DRM is still unbroken (Aside from disk drive hacks which they have fixed in the new consoles).
When Microsoft managed to cram 11 vulnerabilities into 512 bytes of code in the first XBox, they learned. When the PS1 and PS2 were massive hotbeds of piracy, Sony learned too.
Let us not ignore that, Microsoft's backpedaled shenanigans aside, console DRM is not the offensive, in your face, rage inducing, machine wrecking monstrosity that lots of PC DRM is, and it is not built around the false premise of being able to trust a fundamentally untrustable 3rd party machine which contains all three of Bob, Eve and Mallory.
Its' a different kettle of fish.
Posted Feb 10, 2014 16:56 UTC (Mon)
by khim (subscriber, #9252)
[Link] (6 responses)
That's only true for online games where, indeed, Eve is not Bob. For local games there are a lot of options including modchip which gives you the ability to play games installed on USB-HDD with modifications (e.g. localizations or cheats). If that is not counted as “broken DRM” then what is counted?
Posted Feb 12, 2014 9:21 UTC (Wed)
by Awebb (guest, #95487)
[Link] (5 responses)
I really don't care, I have not pirated a console game since I started to earn my own money. I would have used any sort of DRM removal to run other software. How nice would XBMC have been on the PS3? Imagine one single device in your living room for all your multimedia needs! But no, Sony would not have earned money from music and movie sales that way.
Posted Feb 13, 2014 9:48 UTC (Thu)
by khim (subscriber, #9252)
[Link] (4 responses)
Really? You want to say that XBox360 (which was cracked in a few weeks, then patched, then new versions were “fixed” and then again cracked in a few weeks) it was not important while for PS3 it was superimportant? Are they from different planets or what? People are cracking what they can. Think Wii: it was so badly designed that you can even crack Wii U in Wii compatibilty mode - and, indeed, piracy there was rampant. Singnificantly more than on XBox360, PS3, comparable to PC. Online and need for patches have no stopped anyone.
Posted Feb 13, 2014 11:45 UTC (Thu)
by Awebb (guest, #95487)
[Link] (2 responses)
That said, I still don't see a way to use the 360 for homebrew without modding the drive (=Darmokles' Sword of being banned on XBL), adding a modchip (are there even any?) without losing online capabilities. Homebrew is usually the big reason to circumvent DRM on consoles, because there we are with this expensive hardware in our living rooms and we cannot do anything with it.
> Online and need for patches have no stopped anyone.
Posted Feb 13, 2014 14:25 UTC (Thu)
by khim (subscriber, #9252)
[Link] (1 responses)
I think you need to study logic more. You claim: This is the real reason why those consoles took so long to be cracked: The online stuff is too important.. This is simple hyphothesis and it's easy and simple to test it: it means that if one console can be cracked while leaving the ability to use it with online and some other console can not be cracked in such a fashion then first console will be cracked quickly and second one will be creacked slowly. We have three consoles: PS3, Wii, and XBox360. First two can not be cracked without losing online capabilities, last one cam be cracked in such a way. Yet one and only one console was uncracked for years: PS3. Both Wii and XBox360 were cracked early on. This means that implication “people was to play online games thus they will not crack their consoles if they could not keep that capability” is false one. Your point about the fact that some people have just decided that they don't want to play these games and that not all people crack even Wii (which is very easy and simple to crack) is, valid, I'll give you that. All was just a hyperbola on my path: certanly piracy on Wii is more widespread that on XBox360 or PS3, but that because it's much simpler there. You don't need to even open the cover: buy cheap USB stick, install couple of programs - and play games for free! Almost like PC, really.
Posted Feb 13, 2014 19:58 UTC (Thu)
by Awebb (guest, #95487)
[Link]
Then again, mod chips would have been possible all the years since the console was released, there have even been discussions and concepts in the respective circles, but it was dropped by most with the capabilities to realize it, because the commercial potencial was considered to be not worth the effort, not only because the legislation would allow hunting them down like cheap game, but also because the time for offline-only experiences have been gone for good for a while.
Another fact: Black market blurays and home grown game isos have been around for way longer than the LVo key release (as much as PS3 BD isos have been on the bay for ages), because there have been JTAG based workarounds, just like everybody knows on the Xbox360. It's just that nobody outside the pirate scene really knew much about it, because all this soft modding and clip-on-a-chip mod chips (see WiiKey) really made the masses lazy. It also did not help the homebrew scene, the actual driving force behind console modding, to solve their problems. The homebrew lover is usually the legitimate customer type, who simply wants to do more with those expensive devices.
Posted Feb 13, 2014 14:31 UTC (Thu)
by mathstuf (subscriber, #69389)
[Link]
I've been out of mainstream console gaming since graduating in 2010, but the PS3 multiplayer in the dorms tended to be Rock Band, Guitar Hero, and…not much else (I don't think I knew anyone with more than 2 dualshock controllers while plenty had a full set of 4 for the 360). The 360 had a pile of FPS games, XBox Arcade, and more to play online with. So in terms of online gameplay, yes, they were from "different planets".
Posted Feb 10, 2014 11:34 UTC (Mon)
by robbe (guest, #16131)
[Link]
I was under the impression that this is already the case for the latest (2013) crop of consoles?
Posted Feb 6, 2014 22:13 UTC (Thu)
by Seegras (guest, #20463)
[Link]
Which, of course, DRM always is. Everyone who thinks otherwise either has an agenda or is delusional.
Posted Feb 7, 2014 10:40 UTC (Fri)
by jezuch (subscriber, #52988)
[Link] (2 responses)
...and, AFAIK, the European style of copyright law says just as much, though it's in legalese and you wouldn't know it from reading the law without special training. But what I learned in a course at my university is that the law explicitly allows you to circumvent the heck out of any crap that prevents you from using a legally obtained copy of a "work". This, in my not-a-lawyer opinion, makes DRM null and void. Not exactly illegal, but unenforceable.
Another thing I learned at that course is that a license or a contract cannot contradict the law (the copyright act), which is rather obvious in retrospect - but the Windows EULA (for a common and convenient example) consist almost entirely of such clauses. Any of these clauses is thus just some ink on dead trees without any significance. All of them can be safely ignored. But people don't know the law and are easily intimidated and people in the Industry (you know who you are) exploit it without remorse.
This is at least the state for my particular country and YMMV. IANAL and stuff as well :)
Posted Feb 7, 2014 13:43 UTC (Fri)
by mathstuf (subscriber, #69389)
[Link] (1 responses)
Where did you find such cheap (as in cost, not personality) lawyers? I can almost guarantee that if you make a business out of ignoring EULA terms, you'll end up being served (usually with a side of media and political mud).
Posted Feb 7, 2014 13:55 UTC (Fri)
by jezuch (subscriber, #52988)
[Link]
Not all of EULA, just all the clauses that contradict the law :) The trick, of course, is to know which these are.
Posted Feb 6, 2014 22:56 UTC (Thu)
by marcH (subscriber, #57642)
[Link] (2 responses)
While IANAL I think this touches one of the key differences between law systems:
http://en.wikipedia.org/wiki/Precedent#Contrasting_role_o...
Posted Feb 13, 2014 11:30 UTC (Thu)
by Wol (subscriber, #4433)
[Link] (1 responses)
I think the European Civil law system is less deferential to precedent than the Anglo-Saxon system, but in the Anglo-Saxon system too it is normal to look at what other courts have done.
The key difference in the Anglo-Saxon system is that a higher court ALWAYS trumps a lower court OVER WHICH IT HAS JURISDICTION. I gather civil courts can ignore a higher court's decision, although the chances of being overturned on appeal are very high.
But why should an English Court sitting under European Law be bound by the Milan Court's ruling? Of course they're going to take cognizance of the ECJ's ruling, but they can completely ignore the Milan court should they wish, whether under Anglo-Saxon precedent, or European legal basis.
Cheers,
Posted Feb 14, 2014 10:09 UTC (Fri)
by jezuch (subscriber, #52988)
[Link]
No, this is a key difference. A fundamental, cultural and philosophical difference. The practical result is that under Common Law ("Anglo-Saxon") the courts can (and do) make laws; in Civil Law they can't (this is an exclusive prerogative of the legislative branch). That's what the "precedent" means here: some court somewhere made a law. In Europe it's more like "let's see how others interpreted this piece of law" but it's just interpretation, not law. (And there are other interpretations to consider as well.)
Of course, IANAL :)
Posted Feb 13, 2014 7:49 UTC (Thu)
by bawjaws (guest, #56952)
[Link] (1 responses)
Posted Feb 13, 2014 11:33 UTC (Thu)
by Wol (subscriber, #4433)
[Link]
I believe region locking is technically illegal in the EU.
As another poster said, you have the *right* to play your legally purchased sequel, and you are permitted to do any necessary steps to exercise that right.
Problem is, of course, the collision between the American Wild West mentality and the European Social mentality, not helped by DRM and and Eastern Misunderstanding.
Cheers,
A possible setback for DRM in Europe
A possible setback for DRM in Europe
A possible setback for DRM in Europe
Please, Apple, Sony, Nintendo, Netflix & cia, stop trying to make DRM happen...
A possible setback for DRM in Europe
A possible setback for DRM in Europe
A possible setback for DRM in Europe
A possible setback for DRM in Europe
A possible setback for DRM in Europe
Wol
A possible setback for DRM in Europe
we worked out the phone service (all we *want*, included) is costing us about £2.50/month
Wow. I've avoided getting a smartphone forever, because even the contract options seem to start at about ten times that price for a plan containing any data at all (and without a data allowance, what's the point of a smartphone?).
A quick look on Carphone Warehouse's website turns up a Samsung Galaxy S4 16GB contract with 250MB data allowance, unlimited SMS, 300 UK minutes (then an admittedly exorbitant per minute rate), zero up-front cost, on contract with Vodafone for 24 months at £21/month. Carphone Warehouse's sim-free price for a Galaxy S4 is £469.95. 469.95/24 = £19.58.
A possible setback for DRM in Europe
Alternatively, there's Three's pay-as-you-go
plans at 1p/MB for data, 2p per (outgoing) text, and 3p/min for (outgoing) voice. Every time you top up you get 150 MB free (which lasts for thirty
days). Minimum top-up is £5 through the website or mobile app, £10 elsewhere.
A possible setback for DRM in Europe
A possible setback for DRM in Europe
A possible setback for DRM in Europe
A possible setback for DRM in Europe
The 360's DRM is still unbroken (Aside from disk drive hacks which they have fixed in the new consoles).
A possible setback for DRM in Europe
A possible setback for DRM in Europe
This is the real reason why those consoles took so long to be cracked: The online stuff is too important.
Pirating a game is no longer fun, as you cannot simply burn a disk and be done, you often have to install updates (Skyrim on PS3 for example) and it usually is a pain in the ass to pirate addons and expansions these days.
If that is the reason then why PC games are pirated so much? From what I'm seeing they need updates even more than XBox360 or PS3 games!A possible setback for DRM in Europe
It stopped me from trying anything over the past few years and it stopped me from even buying a PS Vita, because I can either run homebrew on it OR have full integration into the Sony service and all the connection features with the PS3/4. This is also the reason, why I will never buy an i{Phone,Pad} or other mobile store based Apple products.
A possible setback for DRM in Europe
A possible setback for DRM in Europe
A possible setback for DRM in Europe
A possible setback for DRM in Europe
A possible setback for DRM in Europe
A possible setback for DRM in Europe
A possible setback for DRM in Europe
A possible setback for DRM in Europe
A possible setback for DRM in Europe
A possible setback for DRM in Europe
Wol
A possible setback for DRM in Europe
A possible setback for DRM in Europe
A possible setback for DRM in Europe
Wol
