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The Wayland Situation: Facts About X vs. Wayland (Phoronix)

The Wayland Situation: Facts About X vs. Wayland (Phoronix)

Posted Jun 19, 2013 0:12 UTC (Wed) by daniels (subscriber, #16193)
In reply to: The Wayland Situation: Facts About X vs. Wayland (Phoronix) by nix
Parent article: The Wayland Situation: Facts About X vs. Wayland (Phoronix)

I suggested to do the rendering locally. Very few GL-using apps (apparently I need to disclaim this now, so let me be clear that I don't think they're marginal or pointless; just not the majority) these days have heavier geometry usage than textures. It comes down to Blender/Maya/etc, and CAD apps really. At that point, bandwidth-wise, you end up sending more over the wire than you would just sending the final post-composed image.

Then the more significant hurdle is updating GLX beyond GL 1.5, which as others have noted, is a hell of a lot of work.


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