XDC2012: OpenGL futures
XDC2012: OpenGL futures
Posted Oct 11, 2012 19:55 UTC (Thu) by renox (guest, #23785)In reply to: XDC2012: OpenGL futures by raven667
Parent article: XDC2012: OpenGL futures
Then they should do their own rendering locally, not require that the display protocol is limited to local image rendering..
>If you want a simple rendering model for remote apps then HTML/CSS/JS seems a better bet.
That's a totally different use case: the resources used are not comparable..
>Actually think about the rendering needs of a modern web browser, what you can do from CSS and WebGL and what that requires of the underlying graphics subsystem.
WebGL is the same use case as games..
