XDC2012: OpenGL futures
XDC2012: OpenGL futures
Posted Oct 11, 2012 15:24 UTC (Thu) by raven667 (guest, #5198)In reply to: XDC2012: OpenGL futures by renox
Parent article: XDC2012: OpenGL futures
My understanding is that sending drawing commands has a major latency cost. The way that was fixed in the X protocol was to run a proxy or local renderer where the client app runs and then ship bitmaps, like NX and xpra. You can still do smart things with caches, icons, prerendered font glyphs, offscreen scroll areas, prerendered buttons, etc. should be cachable at the display side.
