XDC2012: OpenGL futures
XDC2012: OpenGL futures
Posted Oct 11, 2012 10:15 UTC (Thu) by nix (subscriber, #2304)In reply to: XDC2012: OpenGL futures by mjg59
Parent article: XDC2012: OpenGL futures
Still, doing the rendering at the client side when the client side is networkologically remote means that your X server (which is very likely to have a fast 3D-capable GPU) will see its GPU going unused, while the server (rather less likely to have a GPU) suddenly has to do GPU tasks... probably using llvmpipe. Ah well.
